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September 29th, 2016, 11:38 #11
Hello,
It's a very good extension and free !!! but ... it's only if you have a PDF in english and don't work in another language
S.
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September 29th, 2016, 12:39 #12
Actually Sasmira - Ken L has made it available on Git Hub you can see all the code and you can reinterpret for any language.
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September 29th, 2016, 16:00 #13
The source pathfinder material is in English, I'm not entirely sure if paizo ever exported their modules in other languages. I know of BR and SP players that also use the English PDFs they bought from paizo.com (as intl. shipping is expensive) and use it, but run their games in their respective languages.
If you're working off a homebrew PDF written in french by someone else, or a 3pp PDF in french, then I really don't have a solution save for stripping all the accents out as currently the parser doesn't strip/replace international characters.
You could edit the stripString
https://github.com/FGKenL/CreatureGe...eGen.lua#L1992
and add all the international unicode codes, the triples and doubles was a way for me to resolve the particular fantasy grounds encoding schema.
There's also the matter of specific strings I search for so there's still a bit of digging to figure out what exactly is different in the french stat block. I would like to believe that they're mainly the same however, just edit it to appear as an English statblock and you should be set unless you wish to make these changes.Last edited by Ken L; September 29th, 2016 at 16:09.
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September 29th, 2016, 16:28 #14
nice !
When I create a campaign, I use the english statblock, because I use Hero Lab and Advanced Bestiary ! but i'm not the only one french to use FG and the aventure paths are translate in french ...
All that for say, thank you for your job and your help, I'm going to check if I can help too
In attachment, an example of English and French statblockLast edited by Sasmira; September 30th, 2016 at 11:51.
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September 30th, 2016, 15:51 #15
Good news, your extension work with Hero Labs statblock ! Just delete the lines before the monster name !!!
An example generated with Hero Labs Builder, if you want to try
Code:This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon. -------------------- Kraken CR 18 XP 153,600 Male kraken (Pathfinder RPG Bestiary 184) NE Gargantuan magical beast (aquatic) Init +4; Senses darkvision 120 ft., low-light vision; Perception +28 -------------------- Defense -------------------- AC 32, touch 6, flat-footed 32 (+26 natural, -4 size) hp 290 (20d10+180) Fort +21, Ref +12, Will +11 Defensive Abilities ink cloud; Immune cold, mind-affecting effects, poison -------------------- Offense -------------------- Speed 10 ft., swim 40 ft.; jet 280 ft. Melee 2 arms +26 (2d6+10/19-20 plus grab), bite +26 (2d8+10), 8 tentacles +24 (1d8+5 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks constrict (1d8+10), poison, rend ship, tenacious grapple Spell-Like Abilities (CL 15th; concentration +20) 1/day—control weather, control winds (DC 20), ominate monster dominate monster (dc 24, animal only) (DC 24), resist energy -------------------- Statistics -------------------- Str 30, Dex 10, Con 29, Int 21, Wis 20, Cha 21 Base Atk +20; CMB +34 (+38 grapple, +36 trip); CMD 44 (can't be tripped) Feats Bleeding Critical, Blind-fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Trip, Multiattack, Power Attack Skills Acrobatics +0 (-8 to jump), Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25 Languages Aquan, Common -------------------- Ecology -------------------- Environment any ocean Organization solitary Treasure triple -------------------- Special Abilities -------------------- Bleeding Critical Critical Hits deal 2d6 bleed damage. Blind-Fight Re-roll misses because of concealment, other benefits. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Expertise +/-6 Bonus to AC in exchange for an equal penalty to attack. Critical Focus +4 to confirm critical hits. Darkvision (120 feet) You can see in the dark (black and white only). Grab: Arm (Gargantuan) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Grab: Tentacle (Gargantuan) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Immunity to Cold You are immune to cold damage. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Poison You are immune to poison. Improved Trip You don't provoke attacks of opportunity when tripping. Ink Cloud (20' radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment. Jet (280 ft.) Move in a straight line at 280, with no attacks of opportunity. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Poison: Ink cloud - contact (+nausea, DC 29) (Ex) Poison—Injury; save Fort DC 29; freq 1/rd for 10 rds; effect 1 Str; cure 2 cons saves. Power Attack -6/+12 You can subtract from your attack roll to add to your damage. Rend Ship (Ex) As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check Swim (40 feet) You have a Swim speed. Tenacious Grapple (Ex) A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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October 1st, 2016, 14:22 #16
- Join Date
- Jan 2011
- Posts
- 55
Great extension, but, i am trying to use it, and i have problems with the weapon attack blocks.
when I generate I get these (from the logs)
[1] parseAttacks (melee)dagger –1 (1d3 –1/19–20) or pitchfork–1 (1d6–1)
[looks good]
but then,
[3] dropIter (dropping iteratives) : dagger 150 (1d3 150/19–20)
[3] dropIter (dropping iteratives) : pitchfork150 (1d6150)
and this is what it ends with on the npc sheet
anyone know what i need to do to fix this?
Thanks,
jboyd
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October 1st, 2016, 20:38 #17
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October 2nd, 2016, 10:00 #18
- Join Date
- Jan 2011
- Posts
- 55
Sorry this is late, i had RL intrude on my day off
Hope this is what you wanted, it seems there is a problem with the negative numbers, and dashes.
Code:Yargin Balko CR 1 Male human expert 2 LE Medium humanoid Init +1; Senses Listen –1, Spot –1 DEFENSE AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dexterity) hp 9 (2d6+2) Fort +1, Ref +1, Will +2 OFFENSE Spd 30 ft. Melee dagger +1 (1d4/19–20) Ranged acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies) TACTICS During Combat Yargin prefers to use his wand of acid splash in combat, but since he needs to roll a 13 to activate it with a Use Magic Device check, it’s prone to failing him—each time it does, he erupts into a loud burst of profanity, shaking the wand in frustration. Once he fails the third time to use the wand, he gives up and switches to thrown vials of acid and tanglefoot bags. He’s deathly afraid of melee combat, and fights with his dagger only if cornered. Morale Once he’s used up his alchemical items and his wand has failed him three times (or as soon as he takes any melee damage at all) Yargin shrieks in panic and attempts to flee to Gaedren’s side to warn him. That he might inadvertently lead Gaedren’s enemies right to him doesn’t cross his mind in his panicked state. STATISTICS Str 10, Dex 12, Con 13, Int 11, Wis 9, Cha 8 Base Atk +1; Grp +1 Feats Point Blank Shot, Skill Focus (Use Magic Device) Skills Appraise +5, Craft (alchemy) +5, Disable Device +5, Forgery +5, Knowledge (arcana) +5, Search +5, Spellcraft +7, Use Magic Device +7 Languages Common, Gnome Combat Gear wand of acid splash (28 charges), acid (3), tanglefoot bag (2), thunderstone; Other Gear leather armor, dagger, light crossbow with 10 bolts, garnet amulet worth 100 gp, key to cabinet in area A7
Thanks,
James
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October 2nd, 2016, 13:17 #19
The attack lines look different, is it the same stat block? Negative numbers work fine from what I've tested, so I suspect it's some unicode character that appears as a 'minus' sign.
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October 2nd, 2016, 13:57 #20
I see in english PDF that they use two differents negative marks like "-" or "–"
Last edited by Sasmira; October 2nd, 2016 at 16:29.
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