DICE PACKS BUNDLE
Page 80 of 105 First ... 3070787980818290 ... Last
  1. #791
    I think this question has already been answered. If I remember correctly there is no way to change this behaviour. I'm pretty sure you must place the pins on the upper layer manually.

  2. #792
    Ya I got an answer by Zacchaeus on discord.
    The real problem is not the pins but the encounters population and can't be fixed.
    That brokes the extension for original adventures.

  3. #793
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    Quote Originally Posted by Salva View Post
    Ya I got an answer by Zacchaeus on discord.
    The real problem is not the pins but the encounters population and can't be fixed.
    That brokes the extension for original adventures.
    This is not accurate.

    The extension uses code from the Enhanced Images Extension (layers) which I specifically coded to make encounter token placement on the top (play) level of the map. I've just tested this to make sure Styrmir is using this code and to see if it still works - which it does (testing with some encounters from the LMoP module). So this extension is working correctly and places the tokens correctly on the top layer - which is what you're asking for.

    As with any extension, if you run other extensions there is a chance that there will be a clash and some functionality might not work correctly. What other extensions are you using?

    I'd recommend doing a test with only this extension (and the required token helper extension) enabled - no other extensions loaded.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #794
    Yes, i never had any problem with the token placement. The pins are on the lower level though, but it is a really minor problem.

  5. #795
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    Quote Originally Posted by Bunnyhunt3r View Post
    The pins are on the lower level though, but it is a really minor problem.
    Yep, that's why the switch between top and bottom layer button was added to AK extension (at least I believe that's where it first appeared) and remains in this extension. This makes it very quick to switch to the bottom layer to access shortcut pins, do masking/unmasking, etc..
    Last edited by Trenloe; February 2nd, 2020 at 15:41.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #796
    Thank you @Trenloe for bringing the mighty light to my path.
    The conflict was with the NPC Favors extension. Thought they were compatible.
    Thank you very much!!!

  7. #797
    Yeah, and because I'm me I literally ALWAYS forget to change layers and I add the encounter to the wrong layer. And I forget until the players say "What? There aren't any monsters." hehe

  8. #798
    Hello, just found this extension and keep getting an error whenever i open an image, and everything breaks as a result. Does anyone know how to fix this? No other extensions loaded except for the two required to make this extension work.

    Capture.PNG

  9. #799
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,805
    Have you loaded and selected both parts of the extension. And added in the tokens to the tokens folder? I believe you need to do all that for this extension to work.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #800
    I have been using this extension for some time. It is great for the most part, and its logic is sound. I do however keep getting an error and have a problem with a very specific thing. Perhaps someone can tell me what I am doing wrong or how i could fix this extension.
    The bug goes like this; when i place an NPC in the combat tracker, and it has a ranged spell attack I can attack normally as long as the NPC is not on any map. If the NPC is on a map, i cannot use ranged spell attacks from the combat tracker or the NPC sheet itself. Neither dropping the die on the token or the combat tracker will attack normally. I have attached an image of the error. In the example image, the Fire Ray from the farmer triggered this error. It has happened with every NPC for some time while using this extension. Capture.JPG

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in