5E Product Walkthrough Playlist
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  1. #11
    Other things I have found now, too (I've also added some other things in the previous message by editing).
    1. The targeting selection rectangle from the toolbar does not work for me.
    2. There is seemingly no hotkey anymore to switch between deleting and making new fog for FoW, I guess? Though the colour of the boundary of the selection-rectangle still changes while pressing control or shift.
    3. There is also not yet any free drawn shapes anymore, isn't it? (I mean for creating/deleting FoW or targeting selection)
    4. I also get sometimes other error messages while I try to use the new mapping tools but I am not sure if these are user errors since I do not really know yet how to use them (like the tile and stamps button etc.)

    Sorry for that amount of messages, hopefully it helps Have to work a bit now, so it stops some while

  2. #12
    Some other minor things I noticed
    1. The animations of the Fx layers reset when one switches to another layer to edit something
    2. As far as I can see the default of LoS is deactivated and the "eye" icon is black when activated and grey when deactivated. The problem is that when one opens an image for the first time (i.e. LoS deactivated) the eye icon is black. That can be a bit confusing But not really a problem
    3. The 3D dice can not "hit" each other anymore, I mean the collisions do not work anymore. I guess this was supposed? (not sure if a bug)
    4. I miss the Unity splash screen (I saw the updates with respect to this I just liked it but can understand when there are reasons for removing it)

    I really like how the Myst layer now looks like While panning one has some sort of 3D feeling
    Last edited by Kelrugem; August 18th, 2019 at 04:48.

  3. #13
    Global Mask Fill Issue
    I was able to recreate this, and provide the steps. I've added as task FGU-381.

    Targeting Selection
    Verified. I've added as task FGU-382.

    Got to run right now. Will finish up the remaining items later.

    Regards,
    JPG

  4. #14
    Quote Originally Posted by Moon Wizard View Post
    Global Mask Fill Issue
    I was able to recreate this, and provide the steps. I've added as task FGU-381.

    Targeting Selection
    Verified. I've added as task FGU-382.

    Got to run right now. Will finish up the remaining items later.

    Regards,
    JPG
    Thanks Should we also already report ruleset specific things about rulesets besides CoreRPG and 5e? I was not sure if I should already report things about 3.5e because you said that 3.5e is not yet tested (such that it is already somehow on the "possible fix/to-look-at list") (and since the other tasks might be more important at the moment )

  5. #15
    You can go ahead and report. We'll most likely be prioritizing 5E and CoreRPG fixes, with PFRPG2/PFRPG/3.5E as a secondary priority. (Basically, by usage)

    Regards,
    JPG

  6. #16
    Continued...

    Modifier Key to Invest Global Mask Remove/Fill
    Added as task [FGU-384].

    Shapes for Global Mask or Target Selection
    No, there are no selection shapes. The only shapes are in Paint and LOS modes, and then only rectangle/ellipse.

    Other Error Messages
    Please go ahead and report any error messages, so we can at least look into or track them. We're still in catch up mode from initial alpha launch, so really only Carl is getting a chance to fix these at this point. As things settle from initial alpha launch, I'll be working on tasks as well. One of the challenges is that I have to verify and write-up every item, so that we can prioritize and work on them as a team.

    FX Layer Reset on Layer Change
    I didn't see this when selecting or moving other layers after adding a Myst FX layer. Can you provide me steps to help recreate?
    (Note: I may not be seeing this because I'm running a slightly newer build, but I want to be sure.)

    LOS Toggle not correct on first open
    I can't recreate, but it might be because Carl already saw and pushed into latest code files. Please let me know if you see again after I get a chance to push another update. It might be a day or so.

    3D dice collision
    The 3D dice are specifically coded not to collide with each other. This is consistent with FG Classic; as well as avoiding most of the problem of dice stacking and wedging that would occur if they did. We may revisit later, but no plans right now.

    Cheers,
    JPG

  7. #17
    Thanks And sorry when my informations are sometimes not having enough details. Was never in any alpha and so I do not really know yet how to report stuff So, I hope I get better in that I will make another thread for my 3.5e things, to separate bug reports a bit

    Quote Originally Posted by Moon Wizard View Post
    Continued...

    Modifier Key to Invest Global Mask Remove/Fill
    Added as task [FGU-384].
    Thanks

    Quote Originally Posted by Moon Wizard View Post
    Shapes for Global Mask or Target Selection
    No, there are no selection shapes. The only shapes are in Paint and LOS modes, and then only rectangle/ellipse.
    Ah okay, thanks I liked the free-drawn shape in FGC and with the new LoS system one could create nice darkness effects as for darkness spells using e.g. a circle (the walls etc. would not work that nicely for that) But I only asked because it was possible in FGC and wanted to make sure if it is intended that it is gone

    Quote Originally Posted by Moon Wizard View Post
    Other Error Messages
    Please go ahead and report any error messages, so we can at least look into or track them. We're still in catch up mode from initial alpha launch, so really only Carl is getting a chance to fix these at this point. As things settle from initial alpha launch, I'll be working on tasks as well. One of the challenges is that I have to verify and write-up every item, so that we can prioritize and work on them as a team.
    I get an error message when using the stamp in paint mode. When I click on the map I get the following error:

    Code:
    [8/19/2019 8:28:48 PM] [ERROR] UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
      at NDBMCKJPPCM.BEHOMGDKBOC (UnityEngine.Vector2 NHHHFBADNKL, System.Boolean POCDGHFHGJP) [0x0006f] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at NDBMCKJPPCM.AAOPJPAKOEN (System.Int32 LBFHEABJNHE, UnityEngine.Vector2 NHHHFBADNKL) [0x00024] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at GOMNCHKILDL.DKLOGNJMENK (System.Int32 LBFHEABJNHE, UnityEngine.Vector2 PHGOGIEIGBN) [0x00060] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at GMGNGILAJHH.ReceiveClickUp (System.Int32 LBFHEABJNHE, UnityEngine.Vector2 PHGOGIEIGBN) [0x0001b] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OLLKAEIGMBE.KFIDKKCOJLD (System.Int32 LBFHEABJNHE) [0x001dc] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OLLKAEIGMBE.EHIPNPCFPLA () [0x00056] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at FG.FGDesktop.OPONKNKANPL () [0x00008] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at FG.FGDesktop.Update () [0x00021] in <d60d9ca2f2444eceb116bc7522a48181>:0
    But I am sure that this is an error from my side, I just do not know yet what the stamp is doing and how to configure it

    Quote Originally Posted by Moon Wizard View Post
    FX Layer Reset on Layer Change
    I didn't see this when selecting or moving other layers after adding a Myst FX layer. Can you provide me steps to help recreate?
    (Note: I may not be seeing this because I'm running a slightly newer build, but I want to be sure.)
    Funnily the Myst layer seems to work fine I tested the rain and snow layer just again and there I can see the reset in the animation when I switch to another layer. It is easy to see when you click very often on some layer, then the ongoing Fx layer resets (e.g. snow particles go back to their initial position)

    Quote Originally Posted by Moon Wizard View Post
    LOS Toggle not correct on first open
    I can't recreate, but it might be because Carl already saw and pushed into latest code files. Please let me know if you see again after I get a chance to push another update. It might be a day or so.
    Ah okay, nice when it is seemingly changed I will let you know when I still see it after the next update

    Quote Originally Posted by Moon Wizard View Post
    3D dice collision
    The 3D dice are specifically coded not to collide with each other. This is consistent with FG Classic; as well as avoiding most of the problem of dice stacking and wedging that would occur if they did. We may revisit later, but no plans right now.

    Cheers,
    JPG
    I understand I only asked to make sure that this was an intended change (I somehow had collisions in the very first version of FGU I had, but maybe I remember that wrong)

    Thanks
    Last edited by Kelrugem; August 19th, 2019 at 20:40.

  8. #18
    When I start the 5E Sample Campaign then I get now the the following message (two consoles are opening, but seems to be twice the same? not sure why I get two consoles)

    Code:
    [19.08.2019 23:12:35] [NOTICE] Launcher scene starting.
    [8/19/2019 11:12:39 PM] [NOTICE] Spawning private server.
    [8/19/2019 11:12:39 PM] [NOTICE] Connected to game server.
    [8/19/2019 11:12:39 PM] [NOTICE] Launcher scene exiting.
    [8/19/2019 11:12:39 PM] [NOTICE] Tabletop scene starting.
    [8/19/2019 11:12:48 PM] [<color="red">ERROR</color>] ONLOAD: System.NotSupportedException: Specified method is not supported.
      at HFAMECHJPIF.CKKNLOMHJLH (System.IO.BinaryReader KADDCMEOABN, System.Int64 IFLODJCOCFH) [0x0002c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at ENHLDEAOABN.PLAOOEPDKKN (System.IO.BinaryReader KADDCMEOABN) [0x000f4] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JHKMIDEKOGK.KDECMEHCKPL (System.IO.BinaryReader KADDCMEOABN) [0x0001c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at AIKNNGLBIND.PDFJBFNAGGD[T] (PEHBPGIIOEP DDGOIGDBLEK, System.IO.BinaryReader KADDCMEOABN, T JCICDIIDBPA) [0x0002e] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at AIKNNGLBIND.MDMBHMBINGC (System.IO.Stream JHLKGCKHGDO, HOGNONEJIAA DLFKDMOCIHI) [0x00146] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at PDLGEHCOMMJ.PLBLDMABFKK (System.IO.Stream GJPDHAPDDKD, System.String OHEOHGIMJHO) [0x00006] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at DFCJOCIDCGF.LNMLJDMLNFP (MDPGNEBOFPC IPFONEMDECI, System.String GGLJEMNEOOH) [0x000d5] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OCAHPPILHBE.NCOHABEBFJA (MDPGNEBOFPC IPFONEMDECI, System.String GGLJEMNEOOH) [0x0046f] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OCAHPPILHBE.FLHDLCLEAIM (System.String JFLPOJFNDKH, System.Boolean IGBDGDHCGLK) [0x00138] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at ADBLNGLIKEJ.BNDJBEDJCBI () [0x00000] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JFIKBOGEBLM.KMKBHHFNLFN () [0x0004c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JFIKBOGEBLM.EEHJFMCHJMJ () [0x00000] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at GFMNEJHCMEB.EEHJFMCHJMJ () [0x00022] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at FG.FGDesktop.CHHLBFGLIBL () [0x0000a] in <d60d9ca2f2444eceb116bc7522a48181>:0 
    [8/19/2019 11:12:48 PM] [NOTICE] Tabletop scene exiting.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (VersionManager2) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (CharManager) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (CombatManager2) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (GameSystem) deleted without cleaning up attached Lua object.
    [8/19/2019 11:12:48 PM] [NOTICE] Launcher scene starting.
    Code:
    [19.08.2019 23:12:35] [NOTICE] Launcher scene starting.
    [8/19/2019 11:12:39 PM] [NOTICE] Spawning private server.
    [8/19/2019 11:12:39 PM] [NOTICE] Connected to game server.
    [8/19/2019 11:12:39 PM] [NOTICE] Launcher scene exiting.
    [8/19/2019 11:12:39 PM] [NOTICE] Tabletop scene starting.
    [8/19/2019 11:12:48 PM] [<color="red">ERROR</color>] ONLOAD: System.NotSupportedException: Specified method is not supported.
      at HFAMECHJPIF.CKKNLOMHJLH (System.IO.BinaryReader KADDCMEOABN, System.Int64 IFLODJCOCFH) [0x0002c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at ENHLDEAOABN.PLAOOEPDKKN (System.IO.BinaryReader KADDCMEOABN) [0x000f4] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JHKMIDEKOGK.KDECMEHCKPL (System.IO.BinaryReader KADDCMEOABN) [0x0001c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at AIKNNGLBIND.PDFJBFNAGGD[T] (PEHBPGIIOEP DDGOIGDBLEK, System.IO.BinaryReader KADDCMEOABN, T JCICDIIDBPA) [0x0002e] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at AIKNNGLBIND.MDMBHMBINGC (System.IO.Stream JHLKGCKHGDO, HOGNONEJIAA DLFKDMOCIHI) [0x00146] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at PDLGEHCOMMJ.PLBLDMABFKK (System.IO.Stream GJPDHAPDDKD, System.String OHEOHGIMJHO) [0x00006] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at DFCJOCIDCGF.LNMLJDMLNFP (MDPGNEBOFPC IPFONEMDECI, System.String GGLJEMNEOOH) [0x000d5] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OCAHPPILHBE.NCOHABEBFJA (MDPGNEBOFPC IPFONEMDECI, System.String GGLJEMNEOOH) [0x0046f] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at OCAHPPILHBE.FLHDLCLEAIM (System.String JFLPOJFNDKH, System.Boolean IGBDGDHCGLK) [0x00138] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at ADBLNGLIKEJ.BNDJBEDJCBI () [0x00000] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JFIKBOGEBLM.KMKBHHFNLFN () [0x0004c] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at JFIKBOGEBLM.EEHJFMCHJMJ () [0x00000] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at GFMNEJHCMEB.EEHJFMCHJMJ () [0x00022] in <d60d9ca2f2444eceb116bc7522a48181>:0 
      at FG.FGDesktop.CHHLBFGLIBL () [0x0000a] in <d60d9ca2f2444eceb116bc7522a48181>:0 
    [8/19/2019 11:12:48 PM] [NOTICE] Tabletop scene exiting.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (VersionManager2) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (CharManager) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (CombatManager2) deleted without cleaning up attached Lua object.
    [19.08.2019 23:12:48] [<color="red">ERROR</color>] Object (GameSystem) deleted without cleaning up attached Lua object.
    [8/19/2019 11:12:48 PM] [NOTICE] Launcher scene starting.
    Seems that some lua files are missing. But I only have this problem in the provided campaign, not in my campaigns which I have created
    Last edited by Kelrugem; August 19th, 2019 at 22:22.

  9. #19
    And when I now try to connect as a player and share a map with the player's character token on it then the player can not see his token, only the GM sees that token Worked the last time when I checked that, so I do not know what could have changed

  10. #20
    Shapes for Global Mask or Target Selection
    You can free hand draw in Paint/LOS modes by simply clicking and dragging the mouse; or you can use the segmented line draw by clicking for each stroke point, and double-click to finish the segmented line.
    For global mask and targeting, we'll revisit that down the road a bit, once we see what people need. You can use Shift key with Token Selection/Targeting to append selection.

    Exception Error during Stamp Tool of Paint Mode
    Do you have a graphic placed in the attribute toolbar preview area when in stamp mode?
    If that's the issue, then I found a similar issue earlier that I believe Carl has fixed for next update. The solution is just not to throw an error though; it still won't stamp anything because no image is selected.

    FX Layer Reset on Layer Selection Change
    Filed as task FGU-394.

    Exceptions on Sample 5E Campaign
    It looks like you have the WIzards Language Font extension enabled. This is already documented as [FGU-366] - Font loading issue in Wizards font extension.
    If that's not the issue, please let me know.

    Regards,
    JPG

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