View Poll Results: How should Autosounds Trigger?
- Voters
- 49. You may not vote on this poll
Multiple Choice Poll.
Thread: DOE: Sound Extension
-
April 20th, 2019, 02:55 #1411
I'm having trouble getting this to work. Host side seems to work fine, can link to chat, auto, soundboards. Client side doesn't seem to get triggers from host.
Sound activates on host, but nothing on client from an auto-chat miss or hit (visible rolls and actors)
Client has soundboard and clicks a button: Host gets sound/music, client gets nothing
If the host drag and drops a Sound link to the chat, a client can click it and get sound from SyrinScape, but it doesn't play automatically for anyone
Tried with fresh 5E campaign with no other modules loaded. Running 4.2.2 and latest FGLast edited by GeneralChaos; April 20th, 2019 at 02:57.
-
April 20th, 2019, 04:05 #1412
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
April 20th, 2019, 04:12 #1413
Different computer. I did not check if it was enabled on client, forgot there are a few settings client can set for themselves. Done, working. Thanks!
-
April 20th, 2019, 04:56 #1414
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
April 21st, 2019, 04:12 #1415
Latest version of FG seems to have broken this. Running BASE v3.2.1 and Sound v4.2.2 with CoreRPG rulest v3.3.7.
Ultimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
-
April 21st, 2019, 04:20 #1416
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
April 23rd, 2019, 03:58 #1417
Crap! Seems that some of my extensions are causing the problem. Thanks for reminding me to check those.
Ultimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
-
April 25th, 2019, 01:51 #1418
- Join Date
- May 2011
- Location
- Palm Coast, FL
- Posts
- 137
Is there any way to take a sound from another source and get a sound link to use in the DOE extension? I'm looking to add more sound effects, and although SyrinScape has some, many of them are set on timers so that I can't trigger them automatically, just once (for example, a character hearing a cough in a darkened room as they step in). To continue the example, SyrinScape has a great "coughs" sound in the Jade Temple, but whenever I set it up as a Custom Mood, it copies all of the dead air as well, so even when I trigger it from within DOE, I can't be sure when the sound will actually get around to playing, which is NOT helpful.
Art, Games, Life
www.artystrique.com (In progress, so be kind, please)
Discord https://discord.gg/grHbK6ck3Q
-
April 25th, 2019, 02:48 #1419
DOE: Sound can trigger lots of other stuff, not just syrinscape. I use it to trigger sounds I've found on the internet to play in VLC. you can find sounds on youtube, or many other sources on the internet that DOE can trigger. collect them on your hard drive so you get exactly the sounds you want.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
April 25th, 2019, 05:17 #1420
Why don't you use one of the 1-Shot Coughs - there's no need for "dead air" with those. There's "Coughs" in the "Seedy Tavern" Fantasy Soundset, "Coughs" in the "TT Tooth And Nail" Fantasy S1oundset, and "Larkin Coughs" in the "" SciFi Soundset - one of these should get you out of trouble.
For the record, it took me less than 10 seconds to find these using my DOM: Soundlink Library (avaliable from DM's Guild) - I simply put in "cough" into the inbuild search function and up came the three Soundlink Entries - which I then clicked on to confirm they we "good" coughs
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks