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August 5th, 2021, 03:31 #31
- Join Date
- Jan 2019
- Posts
- 22
What you can do is make a copy of the .mod file (just in case) right-click on the new .mod file and replace .mod with .zip to turn it into a zip file. from there you extract it and there should be an xml file with all the data within it (db.xml). what I did was go in and saw that all the data (like health) had a space in front of it and that was messing up fantasy grounds. I believe what i did was replace "type="number"> " with "type="number">" (removing the space). Just do a big replace all and everything should work out fine. I think I also did the same for "type="string"> " just to be safe. When you are done editing, just save it, zip it back up, and rename the .zip to .mod. This should give you your edited .mod folder. Good luck! make srue to take the original mod you copied out of the modules folder if you have it in there already so you don't get confused. Good luck!
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August 5th, 2021, 14:21 #32
My problem is different, the feats appears, but the description is empty
Code:<id-00934> <description type="formattedtext"> <p></p> </description> <flavor type="string">Dragonmark</flavor> <linkedpowers> </linkedpowers> <locked type="number">1</locked> <name type="string">Aberrant Mark of Contagion</name> <shortdescription type="string">Heroic Tier\nBenefit: Whenever you hit an enemy with a daily attack power, that enemy takes a -2 penalty to saving throws against ongoing damage until the end of the encounter.\nPublished in Eberron Player's Guide, page(s) 86.</shortdescription> </id-00934>
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August 6th, 2021, 01:20 #33
Okay my buddy who knows coding helped me out with this because it wasn't working at first but WE FIGURED IT OUT!!
When you go into the "db.xml" file in notepad ++ what you want to do is replace "<hp type="string"> " with "<hp type="string">" so that there is no space after the ">". Then when you pull npcs to the combat tracker their HP will come too.
*Changing the other things that you said broke it and it wasn't able to find any of the monster data in FGU so just make the above change I think.
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August 10th, 2021, 01:58 #34
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- Nov 2020
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- 1
Don't know if you'll see this but I'm having a similar issue to Gurlock. This is what I managed to screencap when I double clicked the power.exe.
power.exe screenshot.png
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August 26th, 2021, 01:14 #35
- Join Date
- May 2012
- Posts
- 386
I also can't seem to get the Powers one to work right.
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August 28th, 2021, 21:05 #36
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- May 2012
- Posts
- 386
Has anyone found a work around to get the powers to work? I don't relish the thought of 9000+ powers to enter manually lol
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September 26th, 2021, 13:13 #37
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- Sep 2021
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- 3
Question, why are we only copy pasting the powers, feats, and npc files instead of everything?
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September 27th, 2021, 22:20 #38
I can't find a compendium download that doesn't require my DDI password, however with DDI shut down for 4e that option doesn't work is there anyway to get a compendium download that already has the 4e files??
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September 29th, 2021, 01:11 #39
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- Sep 2021
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- 3
maybe try to search around on the 4eD&D reddit, and you might find something
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October 22nd, 2021, 09:58 #40
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- Jan 2019
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- 22
ALERT TO EVERYONE
There is a problem in the python script to generate the powers for the sources section.
the line that is written is "fg_entry['source'] = str(parsed_html[0].contents[1].next)" when it should be "fg_entry['source'] = str(parsed_html[0].contents[0].next)"
Without this change, the powers will not have anything filled in for the source. For example, the source for the "Levitate" power is "Wizard Utility 6"
perhaps you could make this change in the source code @VegaFontana
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