Thread: [Utility] Clock Adjuster
-
February 20th, 2021, 06:11 #131
- Join Date
- Feb 2021
- Posts
- 13
I totally nerded out when I tried out this mod. It's fantastic! But I was wondering: is it possible to reduce the remaining duration of active effects (and remove them when they expire) when the calender time is advanced? I'm new to Fantasy Grounds and haven't dipped my toes into modding yet, but I was thinking that if you can't hook directly into the FGU calender system then maybe it could be done inside the clock adjuster button routines.
EDIT: HOLY CRAP I JUST REALIZED THAT IT ALREADY DOES THIS
YOU ARE A GOD
It doesn't work when using CTRL + Mouse Wheel or using the "Advance time to..." buttons though.Last edited by Intolerant; February 20th, 2021 at 06:18.
-
February 20th, 2021, 06:13 #132
-
February 20th, 2021, 06:22 #133
- Join Date
- Feb 2021
- Posts
- 13
I noticed after posting that it already has this functionality when using the "Double-Click to adjust..." buttons! But not when using CTRL + Mouse Wheel or using the "Advance time to..." buttons.
Also, I'm getting an error when opening the details window for entries into the reminder manager.
-
February 20th, 2021, 06:22 #134
- Join Date
- Feb 2021
- Posts
- 13
Edit: I'm having a really hard time with the forum boss today.
-
February 20th, 2021, 12:00 #135
-
February 20th, 2021, 12:05 #136
I notice the time adjusts as the CT tracker cycles thru rounds! Super cool. Thanks
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
February 20th, 2021, 13:15 #137
-
February 20th, 2021, 13:50 #138
Thanks for the updates. I noticed in a clean build of 5e the reminder still goes off with every clock adjustment instead of at the prescribed time? Is this the expected behavior?
-
February 20th, 2021, 14:37 #139
-
February 20th, 2021, 15:01 #140
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks