DICE PACKS BUNDLE
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  1. #91

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    In combat, how does one hide the GM's rolls (as defined on the NPC in the CT Rolls area) from the players in the chat?

  2. #92
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    MoreCore (I believe) respects the option for Show/Hide GM rolls. But I dont think any rolls work with the tower.
    I cant be sure without testing - I always have Show GM Rolls on...

  3. #93

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    Hm, seems to be something specific to the /edie and /edies rolls.

    Here are some examples.
    The first 2 rolls use 2 CT Rolls on an NPC, a /myinit roll and a /edies 2d6+4.
    Then next roll is a regular old /die 4d6.
    The 4th roll is a /edie 7d6.
    The last is a /ckill 4d6 roll.

    The the right hand chat box starts the GM's desktop, and the left chat is all that is showing from a "local" player's instance of Fantasy Grounds.

    edies_example.jpg

  4. #94
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    edie and edies use a variant roll format.
    they are older community rolls that we imported with kind permission from their authors
    they dont work under the hood the same way as the majority of other MoreCore rolls.
    if you are using FGU then /die has some explode options now and there is also a newer MoreCore exploding dice command called /explode
    Can you give those a try?

  5. #95

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    /explode works as expected (doesn't show in the player chat window).

    Now I just need to figure out how to make it count successes. Nooooo problem.

    Thx for the quick help.

  6. #96

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    Is it a "feature" that on the CT the 'Rolls' and 'Attack' areas won't collapse back down when it's the NPC's turn?

    This only seems to happen for the NPC, not the player.

  7. #97
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    Quote Originally Posted by lamorric View Post
    /explode works as expected (doesn't show in the player chat window).

    Now I just need to figure out how to make it count successes. Nooooo problem.

    Thx for the quick help.
    Off the top of my head I would look at the /rk roll - clone it and modify it to count successes instead of keeping the two best results.
    Give it a new name and Icon and send it to me and Ill include in the next build.

  8. #98
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    Quote Originally Posted by lamorric View Post
    Is it a "feature" that on the CT the 'Rolls' and 'Attack' areas won't collapse back down when it's the NPC's turn?

    This only seems to happen for the NPC, not the player.
    Maybe... not sure...

  9. #99

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    Quote Originally Posted by damned View Post
    I would be very happy to see you do that.
    I think this is the latest build.
    I tried this, and the stats frame that was added is overlaying the attacks frame. Appears the attacks frame size is not happening. Any idea what's happening there?

    Here is a screenshot.
    MC_dbd_statsframe_over_attacks.jpg

  10. #100
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    resize the attacks frame using the script at the top of the record_char_more.xml that looks something like this -

    Code:
    		<script>
    			function onInit()
    				self.onSizeChanged = resizeFrames;
    				Debug.chat("onInit!");
    			end
    
    			function resizeFrames(sourceWindow)
    				local nWidth,nHeight = getSize();
    				Debug.chat("nWidth,nHeight: ", nWidth,nHeight);
    				combatframe.setStaticBounds((nWidth/3*2)-15, 45, (nWidth/3)-15, 170)
    				attackframe.setStaticBounds(15, 0, (nWidth*2/3)-30, 215)
    				cas2.setStaticBounds((nWidth/3), 215, (nWidth/3)-15, 240)
    			end
    		</script>

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