Thread: Beta Release v3.3.7
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December 4th, 2018, 21:49 #101
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Was this before/after the update I made last night at 10pm PST? That looks like one of the issues I addressed with that update.
JPG
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December 4th, 2018, 21:49 #102
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Updates
- [3.5E] Class feature data added to Basic Rules SRD module.
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December 5th, 2018, 20:26 #103
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The plan is to release the v3.3.7 update on Dec. 18.
So, this is a two week notice for those developers who build extensions, so they can verify compatibility or update. Please see the third post in this thread for details of which files were changed. If you overwrite any of these files in your extension, please make sure that you pull in the updates to those files into your extension replacement files.
Regards,
JPG
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December 6th, 2018, 13:13 #104
Does the 3.3.7.pak still say 3.3.6a for everyone else?
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December 6th, 2018, 13:16 #105
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December 6th, 2018, 14:05 #106
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December 6th, 2018, 15:34 #107
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This is what I'm showing as different between 3.3.6a and the latest in the test channel:
Code:Updated: D:\Fantasy Grounds\rulesets\CoreRPG\base.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\campaign_chars.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_encounter.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_image.xml Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\campaign_button_new.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\char_invlist.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client_list.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_local_entry.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\imagewindow.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindex_window.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindexitem_window.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\parcel.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_campaign.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_char.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\button_stringcycler.lua Added: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\progressbar.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_common.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_records.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_windows.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\ct_host.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct_entry.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_classes.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_panels.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\scripts\manager_dicetower.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\template_desktop.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\gameelements.xml Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_down.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_hover.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_down.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_hover.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\frames\imagepanel.png application/octet-stream Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_fonts.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_frames.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_icons.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_radial.xml Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_sent.png Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_zoom.png Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_shortcuts.png Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\gmdie_icon.png application/octet-stream Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\unknowndie_icon.png application/octet-stream Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\ps_order.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps_loot.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_carriedby.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_inv.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ref\template_ref.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_library.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_options_core.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actions.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actor.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_campaigndata.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_chat.lua Added: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_currency.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_desktop.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_image.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_item.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_language.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_npc.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_string.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_table.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_token.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_utility.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_campaign.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_common.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_utility.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\calendar_top.lua Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\currency_list.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\moduleselection.lua Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\template_utility.xml Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_currencies.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_export.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_library.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_modules.xml Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_options.xml
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December 6th, 2018, 18:20 #108
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All the global scripts are mentioned by name. (i.e. DesktopManager = scripts/manager_desktop.lua)
Updates
- [CoreRPG/PFRPG] Announcement updated to report v3.3.7 of ruleset.
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December 7th, 2018, 15:09 #109
I have been fiddling with it and noticed a few bugs:
-When sharing a map to a player that had already been shared and they have it on Panel mode, their clients will crash.
-/version command doesn't seem to work on DnD (but still works on Savage Worlds)
-On Savage Worlds, rolling for attack on while having the map on Panel mode will cause the client to crash.
Also, I'm curious about something. To whom is the fullscreen panel mode intended for? On D&D the map goes over the Chat, rendering it impossible for online play but I can imagine it could be used for face to face games with the map covering the whole screen. On Savage Worlds the Chat is still visible, and it looks really neat. So, is the fullscreen panel mode for playing face to face or is it intended to be used on online play too? I'd love that option.
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December 7th, 2018, 16:15 #110
Moon Said" https://www.fantasygrounds.com/forum...l=1#post415717 "
for the Full screen answer..
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