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April 4th, 2021, 13:21 #91
- Join Date
- Jun 2016
- Posts
- 11
Okay, this was much more helpful and definitely much more friendly than the first answer. Thanks!
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April 7th, 2021, 19:18 #92
I played around with some maps from CoS that had light added into the maps and my feedback is that the light layer should be its own separate layer from the base image. Any assets dropped onto the map, or additional layers created, will not be light because the light layer needs to be the top layer, something that one can't do if the light layer is on the same layer as the base image. Example below dropping in a spell template from the Smiteworks Spell Template Asset Pack.
2.png
I debated if I should post this issue here or in the laboratory
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April 7th, 2021, 21:05 #93
I'm not seeing that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 7th, 2021, 21:41 #94
Interesting. When I do the same thing with player view off, mine looks darker than yours. I'm also on a Mac so perhaps this is a Mac issue. I'll move this over the the lab.
6.png
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April 7th, 2021, 21:50 #95
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,403
Might be a transparency setting on the spell effect image itself?
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April 8th, 2021, 03:51 #96
Is there an effort to also support things like 5e monster manual things like flame skulls and nightmares?
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April 8th, 2021, 09:17 #97If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 9th, 2021, 04:46 #98
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April 9th, 2021, 08:19 #99
Storm King's Thunder - 5E
Started the first few maps for Storm King's Thunder. Will continue working through the module if not already spoken for.
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April 9th, 2021, 08:22 #100
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