DICE PACKS BUNDLE
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  1. #11
    Ardem's Avatar
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    Looks like I will need to fix FRP as well, since got error tonight back in the swing it was showing up the identity not the first glance.

    Joy. <smile>

    Is there a changelist from what was updated, atleast xmls, so I do not need to wade through every one.

  2. #12
    Here are the changes:

    ct/ct_combatpanels.xml, Line 16: setEnabled -> setPanelEnabled
    ct/ct_combatpanels.xml, Line 1554: setEnabled -> setPanelEnabled
    ct/ct_combatpanels.xml, Line 1787: setEnabled -> setPanelEnabled
    ct/scripts/ct_entry.lua, Line 136-137: setEnabled -> setPanelEnabled

    Just change all instances in the Combat Tracker of setEnabled in your extension to setPanelEnabled and it should fix it.

  3. #13
    Ardem's Avatar
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    awesome thanks mate.

    and line 253, 781, 784-787 in ct_entry.lua
    Last edited by Ardem; February 7th, 2019 at 03:39.

  4. #14
    Ardem's Avatar
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    Fixed the appearance Error, was due to dakadin and I using the same template name for labelednumber, changed mine to rndlabelednumber. So inconsiderate Dakadin. <grin>

    FGRandomed seem to be operational again.
    Last edited by Ardem; February 7th, 2019 at 23:34.

  5. #15
    Majyk's Avatar
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    You guys *so* rock.

    Thanks for adding, “Snap, Deliberate, React and Melee”, and other mods for the FRP Echoes of Heaven game, Ardem!
    Now, combat is gonna fly!

  6. #16

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    Quote Originally Posted by Ardem View Post
    Fixed the appearance Error, was due to dakadin and I using the same variables for labelednumber, changed mine to rndlabelednumber. So inconsiderate Dakadin. <grin>
    You don't make your variables local?

  7. #17
    Ardem's Avatar
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    Quote Originally Posted by Andraax View Post
    You don't make your variables local?
    It actually really was the labelednumber template, cannot make that local, as it required to be pushed to every section. I grabbed this template a long time ago from dnd 3.5 before RM had it, as RM used labelednumberx, then dakadin change it at some point to the standard labelednumber template. It is not a big deal was having my normal poking of fun at dakadin, we normally do that at each other.

    And yeah all my script variables are local.
    Last edited by Ardem; February 7th, 2019 at 23:34.

  8. #18
    It's always been labelednumber in the RMC ruleset. I just checked all the way back to when I first took over the ruleset. I would guess that I changed the template at some point and you didn't realize it.

  9. #19
    Ardem's Avatar
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    Quote Originally Posted by Dakadin View Post
    It's always been labelednumber in the RMC ruleset. I just checked all the way back to when I first took over the ruleset. I would guess that I changed the template at some point and you didn't realize it.
    Mate, That would not be unusual for me, I would not realise it if the moon disappeared from the sky hehehehe.

  10. #20
    LOL. I couldn't remember either so I doubled checked.

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