Thread: CoreRPG Combat Highlighter
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October 14th, 2021, 19:23 #111
Ah sweet - just glad to see it working. I jumped the gun a tiny bit on the release announcement above and forgot to upload the build to the forge. It's processing now. But the one that's currently up there doesn't have the menu options to toggle automatically opening and/or focusing on the window containing a token. Still new to this forge stuff. :}
Should be updated here very shortly.
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October 14th, 2021, 19:35 #112
Tried to reproduce this bug. Of the 10 times testing using build on Forge, got the error once so it seems to be a random occurrence. Probably not worth looking into and can close the bug 25.
Here is the error I got:
[10/14/2021 11:25:19 AM] RULESET: Dungeons and Dragons (4E) ruleset (v2021-06-01) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[10/14/2021 11:25:19 AM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[10/14/2021 11:25:19 AM] EXTENSION: CoreRPG Combat Highlighter v1.6.1\r by OgreManDude 2021
[10/14/2021 11:25:19 AM] MEASURE: LOAD - PART 2 - 5.4655079
[10/14/2021 11:26:51 AM] [ERROR] Script execution error: [string "combat_tracker/scripts/combat_tracker_host_..."]:67: attempt to index local 'token' (a userdata value)
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October 14th, 2021, 20:28 #113
Just figured out what's causing this. Should actually be a pretty quick fix. Added some notes for myself on the bug and I'll get to it at some point here soon-ish.
In the mean time - what's causing it is a couple of things in conjunction if you want to know how to work around it:
Having the menu option Combat Tracker Hover Off Token Select set to Current and having the token on the map you're going to replace already selected. Right now my logic for the Current setting scenario saves off the selected tokens into a lua variable to reference them later to re-select them all. You're then replacing that token with a new one when dropping it into the combat tracker and it confuses my script when it tries to reference the old, now non-existent token.
So either changing that setting to either Active CT Token or None will avoid the behavior. Or if you want to keep that setting, then make sure the token you're about to replace isn't selected on the map before you replace.
Should just be a quick check for this in my code when I get around to it.
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October 16th, 2021, 08:56 #114
- Join Date
- Aug 2020
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- 131
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December 1st, 2021, 19:35 #115
I think this extension is not downloading through the forge (To the vault or extension folder) because I can't find it in the extension list. Maybe it is because the name of the file or the displayed name in the list is different from the extension from GitLab? Because if I download through GitLab and put it in the extension folder, I can find it and activate it.
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December 1st, 2021, 20:13 #116
In game name: CoreRPG - Combat Highlighter DATA FORGE Filename: CoreRPG-Combat-Highlighter.ext https://forge.fantasygrounds.com/shop/items/289/view
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January 20th, 2022, 11:01 #117
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- Oct 2020
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- Thessaloniki, Greece
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Hi! Any chance you could make this awesome extension work with Symbaroum ruleset?
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January 20th, 2022, 23:47 #118
- Join Date
- Jan 2021
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- 212
Hi, I have a game in half an hour so I don't have time to provide more information than this now, but I will do some more investigation later. That said, I was getting absolutely spammed by this error:
[ERROR] Script execution error: [string "combat_tracker/scripts/combat_trackerhost..."]:89: attempt to index local 'imageControl' (a nil value)
every time I moused over a token on a map and/or in the combat tracker.
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January 21st, 2022, 03:50 #119
I don't own the ruleset and briefly glancing over the screenshots looks like it would most likely need some customization to get it working properly. So not likely, no. At least not by me. Anyone owning the ruleset and wanting to do it is more than welcome to clone the repository and submit a pull request, but I'd basically be taking their word for it that it works as I'd have no way to test it.
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January 21st, 2022, 03:59 #120
Make sure you don't have any other extensions loaded.
Otherwise this can maybe happen if you've removed/replaced a token on map with a new one but have kept the entry in the combat tracker for the old token. That's what I've got of the to of my head without having anything else to go off of.
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