Thread: Encouraging people to show up
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April 14th, 2019, 16:50 #11
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I think it‘s disrespect not to join in time. Image a soccer game, where the goal keeper will join the game 15 mins. late... ... or the referee...
When people take it for granted not to show up in time, you should usually exclude them from gaming. Maybe I‘ll do this if my patience is getting thin.
A GM invests a fortune in time and money. If people are not willing to play, they should stop playing. A cinema movie will start regardless if someone joins in time, too.
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April 14th, 2019, 16:58 #12
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April 14th, 2019, 18:05 #13
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I actually find the opposite to be true, new players tend to be more excited and eager to please so they arrive on time.
Old GMs tend to be prone to derailing a session or rambling before a session.
I was trying to get a game in order a year back and was having issues with a particular player who would always turn up 30 minutes late and not have his food ready/eaten.
His excuse was "we always start late anyway"
After he left the group every game has started within 5-10 minutes from start time on average. (there have been a few times when work has run late, but overall it has been reliable for 9 months of weekly games)
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April 14th, 2019, 22:49 #14
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April 14th, 2019, 22:59 #15
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April 14th, 2019, 23:14 #16
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April 14th, 2019, 23:18 #17
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April 15th, 2019, 00:27 #18
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April 15th, 2019, 02:47 #19
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April 15th, 2019, 05:21 #20
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One thing that helps when it happens is to have pregens of the proper level for fighter, wizard, thief/rogue, cleric, and then you let those who do show run what you are missing so you get to 4 PCs, since that is what most modules are designed for.
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