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July 22nd, 2019, 04:56 #731
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July 22nd, 2019, 05:09 #732
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July 22nd, 2019, 05:19 #733
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July 22nd, 2019, 05:46 #734
You can use A, B, C, E, F, P, S, and So as the damage type in the weapon line but if you use DMGTYPE effects or use a combination of short and the long name (cold, acid, fire, magic, spell, etc) the effect will not take effect. Think I had this documented somewhere above.
--Edit: Yup, posted it here.Last edited by Blahness98; July 22nd, 2019 at 05:49.
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July 23rd, 2019, 20:05 #735
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August 1st, 2019, 05:08 #736
- Join Date
- Jan 2019
- Posts
- 124
Found a bug with the PC ship sheet - it is wanting players to load Starfinder Core module (not the Starfinder Core (Player's) module) to look at/alter equipment. Starship items can be accessed normally under Starship Items window, it's just the Starship sheet somehow wanting the Core and not Core (Players). The starship sheet works fine for Game Masters.
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August 1st, 2019, 20:46 #737
- Join Date
- Sep 2018
- Posts
- 49
Hello.
When I roll a critic who has some extra effect an error message appears.
Examples on weapons:
S; Burn 1d4
F; Burn 1d6
1d6 + 2 E; critical arc 2
Script Error: [string "scripts/manager_effect.lua"]:231: findNode: Invalid parameter 1
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August 2nd, 2019, 01:28 #738
- Join Date
- Feb 2017
- Posts
- 5
Another bug(s) to report:
1. Trying to upgrade the Sunrise Maiden in the AP The Ruined Clouds - to a Signal Major Drift Engine and keep getting an error that the Starship Size is Not Supported.
2. Unable to add additional weapons to the Sunrise Maiden after paying for extra mount.
3. When we drag in Mk 5 or above our TL should go down by 1 - it does not
Thank you as always
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August 5th, 2019, 14:57 #739
- Join Date
- Sep 2018
- Posts
- 49
autonumbering failed
There is a very annoying bug.
When you create an NPC it cannot have the name ID ending with a number. If you have a number and you call in an enc it FG does not number each one.
See the pictures.
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August 6th, 2019, 08:04 #740
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