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  1. #1

    TTRPG Safety Toolkit Extension

    Now Available on the Fantasy Grounds Forge: https://forge.fantasygrounds.com/shop/items/66/view

    Having issues, its been taken down from the forge until I get a chance to fix it.

    This extension is designed for those who want to make use of the tools/techniques detailed in the TTRPG Safety Toolkit within Fantasy Grounds.

    For more information on the TTRPG safety toolkit, the original PDF is available here: TTRPG Safety Toolkit

    This extension implements the X, N and O cards in a way that allows a player to anonymously indicate to the GM. When the player clicks on one of the cards, it opens a window on the GM's screen showing the card clicked. The GM can then click on the card to acknowledge the card. When the GM acknowledges a card, a message is sent to chat indicating which card was acknowledged.

    This extension should be compatible with all Corerpg based rulesets.

    Screenshots
    GM Side (Player clicked on the red X card)
    Safety Toolkit DM.jpg

    Player side when GM acknowledged
    Player Side with acknowledgement.jpg

    v1.2 - added compatibility for BetterMenu extension
    v1.1 - compatibility fix for FG Unity. Added a chat acknowledgement for O card submissions. Display message in the form of "O card submitted by X of Y players connected".
    Last edited by mattekure; December 17th, 2021 at 00:18.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #2
    Zacchaeus's Avatar
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    Well done
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

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    Thanks for this Matt! Question (I'm at work for a few more days so I can't play with this) that immediately popped into my head though: what if someone is "X Card" -ing the GM? If the GM gets veto power and denies the card, no one else sees it and the GM has just blown the issue over, potentially further compounding the issue.

    Also, is there flood protection so people can't just spam it?

  4. #4
    Quote Originally Posted by Talyn View Post
    Thanks for this Matt! Question (I'm at work for a few more days so I can't play with this) that immediately popped into my head though: what if someone is "X Card" -ing the GM? If the GM gets veto power and denies the card, no one else sees it and the GM has just blown the issue over, potentially further compounding the issue.

    Also, is there flood protection so people can't just spam it?
    Hmm, a lot of those issues depend on communication between the GM and players. If the GM is just vetoing the cards, why would they bother using the system? And why would players continue in a game where their concerns are being ignored.

    I suppose I could put in chat notification that a card was submitted, so all other players would know that a card was submitted. Again, it would be anonymous as to who clicked the card. Would that be a good addition to implement? It seems like a chat notification on submission could lead to spamming the chat which would annoy everyone. The GM acknowledgement only happens once per card, no matter how many people have clicked the card.

    For flood protection, I tried to keep the window small to be as unobtrusive as possible while still being visible. Clicking multiple times on a card before its acknowledged doesn't do anything. If a player clicks on an X card 20 times in a row, it only shows one window on the DM side, its does not create a new window for each click. Basically for the DM each card is either activated or not. They get turned off once the DM acknowledges them.
    Last edited by mattekure; February 29th, 2020 at 20:00.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #5
    I got a request for an addition I will begin working on. The idea is to add a sort of survey of trigger items. So the DM would prepare a list of potential trigger items, the players would each respond like a questionaire and check the ones they are sensitive to. The DM would see which items were checked. I'm working out just how to implement it.
    Last edited by mattekure; February 29th, 2020 at 23:43.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #6
    I really want to be able to use this in my Vampire the Masquerade games. Will this work? I have the ultimate version of FG classic.

  7. #7
    Quote Originally Posted by Fear Grounds View Post
    I really want to be able to use this in my Vampire the Masquerade games. Will this work? I have the ultimate version of FG classic.
    It should work just fine. I havent had a chance to test it, I dont own the VtM ruleset, but it doesnt interfere with any part of the ruleset code, so it should be safe.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #8
    That's great news. Now can you tell me how to add it to my game? Sorry I'm new to this.

  9. #9
    In the first post, there is the extension attached. Download the extension file and put it in your fantasy grounds data folder, inside the extensions directory. On the screen where you load your campaign, you should see a list of extensions you can enable. Just make sure the Safety Toolkit extension is checked then start your campaign.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #10
    I've got the file. When i go to the fantasy grounds data folder there is no extension directory listedCapture.PNG

    Nevermind. its in a different place entirely. LOL

    And yes it does work in Vampire the Masquerade.
    Last edited by Fear Grounds; March 20th, 2020 at 01:06.

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