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May 20th, 2021, 16:49 #11
Update
Available soon in Test mode
Changelog
[Added] Vision and light effects can be defined into character item and abilities
[Updated] Distracted, vulnerable, entangled, bound, stunned and the drop effects can be applied to other combatants from effects listLast edited by Ikael; May 20th, 2021 at 22:14.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 20th, 2021, 20:20 #12
Truly amazing Ikael!
Got a Bug - Click & FOLLOW the procedure here, it will save time
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May 20th, 2021, 22:43 #13
Years ago I was asking the same question myself and did some research and testing regarding it. I don't recall reasons but I came to conclusion that 1.5 is needed when using square grid. Nowadays I recommend using hex grid because it is now fully supported and IMO it works much better with SavageWorlds, especially if you use FGU and change grid to be transparent.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 21st, 2021, 00:04 #14
- Join Date
- Feb 2009
- Location
- Columbus, Ohio
- Posts
- 301
This is coming together very nicely!
1. The Targeting using the Target/Spell Effects/Quickbar is working again - yea!
2. The item I posted about above with the weird stats thing in the CT depending on how you group is fixed.
3. The light effect on items (candle, torch, etc) is working nicely.
The effect from the Light Power does not look to be working. I tried several ways but while there is an effect in the CT, its not providing light.
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May 21st, 2021, 05:49 #15
I get [ERROR] Script execution error: [string "scripts/manager_action_effect.lua"]:318: setNumberData: Invalid parameter
Whenever I try to drag the light effects from the Effects window. Clicking them and dragging them from the chat seems nice.
Also, I'm not sure if this is a change in TEST, but it appears that I cannot drag and drop attacks & damages to the Hotbar anymore.
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May 21st, 2021, 08:54 #16Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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May 21st, 2021, 09:37 #17"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 22nd, 2021, 06:28 #18My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 22nd, 2021, 07:21 #19
The attacks to the hotbar work now. But when I drag a Light button from the effects page it still displays a LUA error. No extensions, checked for folders on the Test ruleset folder, even deleted and had SWADE ruleset and CoreRPG to download again.
What is going on? I remember it used to glitch a lot back in the day, but after Ikael said it works fine now I gave it a try and seemed to be working perfectly.
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May 22nd, 2021, 09:58 #20
On a hex grid - moving closer and range increases?
MP4 attached!
I am testing Ganging Up bonus, working fine at the moment.Last edited by Jiminimonka; May 22nd, 2021 at 10:04.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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