Thread: Castle Ravenloft Battlemaps
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March 28th, 2016, 14:25 #11
Thanks chaps and chapesses; I appreciate the feedback.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 29th, 2016, 20:14 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 29th, 2016, 21:28 #13If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 30th, 2016, 01:41 #14
I mean you can package the image files up into an FG module, making them easy to load into a campaign as and when needed. If you have placed a FG grid on the map this will be exported with the module too.
For example, attached are the maps all in a map module with the FG grid pre-set (you can disable the grid if you don't want it). I've removed the <ruleset> tag from the module definition.xml file so this can be opened in a campaign for any FG ruleset. Ready to go in any and all of your FG campaigns!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 30th, 2016, 09:27 #15
Yes, my question should have read 'What do you mean? Do you want me to put them in a mod with the grid preplaced? Or do you mean you want a grid drawn on the actual map from Campaign Cartographer?' I usually do present them as a mod but I was in a hurry when I uploaded them so I did it quick and dirty.
But since you have done the necessary I have amended the initial post and included your file in the first post as well as instructions for those who didn't know about the blank square in each map for use to align the grid. Next time I will take more timeIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 30th, 2016, 15:43 #16Patou a.k.a: Patmaster
Challenging players since 1987
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March 30th, 2016, 16:37 #17
Yes, 1 square = 5'
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 31st, 2016, 03:39 #18
Thank you Zacchaeus, these look great! Truly impressed with how quickly you put these together.
However the .mod doesn't seem to be working for me. I placed in my C:\ProgramData\Fantasy Grounds\modules folder but I do not see it as a selectable module when I go to the Library in game to active. I have many other mods that work fine (like your excellent Zacchaeus PotA Maps) but this one just isn't there as an option. Am I missing something?
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March 31st, 2016, 06:37 #19Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 31st, 2016, 16:56 #20
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Wonderful job! Thanks so much!
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