STAR TREK 2d20
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  1. #431

    Join Date
    Jun 2013
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    Enhanced Images extension doesn't support hex grids.

  2. #432

  3. #433

    Join Date
    May 2013
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    East Coast USA.
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    Quote Originally Posted by Andraax View Post
    Enhanced Images extension doesn't support hex grids.
    Some time ago I reported that one was able to make it work with grids, by doing things in the correct sequence.

    I've been trying to make things work with the new ruleset, but without any luck.

  4. #434

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    Quote Originally Posted by ronnke View Post
    That will most likely be a layering inheritence issue. Both inherit from core....hmmm....I will have a look and see what can be done.
    Thanking you in advance!

  5. #435
    It isn't perfect, and there are some visual issues, namely some grid shadows, but here is what I get...

    Additionally, I don't seem to be able to get snap-to-grid to work either.

    LayerImplementation.PNG

  6. #436
    The tokens are on layer 3, the yellow vehicle is on layer 2, and the circle is on layer 3.

    I did have to initially start the campaign without the Layers Extension. Open the image, and set the scale. I then closed it, and then reopened with the Layer Extension active. I had to redraw the hex grid at about 180+ pixels, and scale down manually.
    Last edited by CommJunkee; October 21st, 2017 at 04:14.

  7. #437
    It seems I can now place tokens on hexes intersections, is this by design?

    Also, on topic of suggestions, this surely must have been mentioned before but would love to have sw, th, dodge and so forth to be automatically calculated from attributes.

  8. #438
    Quote Originally Posted by Exalted View Post
    It seems I can now place tokens on hexes intersections, is this by design?

    Also, on topic of suggestions, this surely must have been mentioned before but would love to have sw, th, dodge and so forth to be automatically calculated from attributes.
    +1

    Also, hoping it's possible to include accountability for advantages - like Arm strength for sw and th but not kick for example. Maybe that would entail an advantages/disadvantages module where relationships and functionality like that with stat interaction is added to each one?

  9. #439

    Join Date
    Apr 2010
    Location
    Australia
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    895
    Quote Originally Posted by Exalted View Post
    It seems I can now place tokens on hexes intersections, is this by design?

    Also, on topic of suggestions, this surely must have been mentioned before but would love to have sw, th, dodge and so forth to be automatically calculated from attributes.
    Certainly possible, but I'm not sure what problem such a feature fixes since the GCA import already deals with those values. If people made character directly in FG (a feature I hope we eventually get to) then definitely a thing.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #440

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by ronnke View Post
    Certainly possible, but I'm not sure what problem such a feature fixes since the GCA import already deals with those values. If people made character directly in FG (a feature I hope we eventually get to) then definitely a thing.
    Something like that will only be possible with an official commercial ruleset as IP is involved. The framework for it can be developed but you would have to manually enter your relationships, etc.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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