Thread: Vaesen Bug Report Thread
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December 8th, 2023, 23:59 #81
The Dance of Dreams mystery is missing the main NPC, Oscar Hjort, described on page 209 of main rulebook. According to the description, several abilities are defined as per page 119 of the rulebook. Since the PCs confront this opponent in combat, this NPC's information should be in FG as an NPC record.
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January 2nd, 2024, 21:01 #82
Hi all,
Quick report on what is going to be pushed shortly:
- Missing/Incorrect entries for NPCs in modules reported will be fixed
- Capital will be added to the PC Sheet
The parry enhancements from the combat tracker will take some time.
In addition - Attributes/Skills fields on NPC sheets are not designed for drag & drop, but copy and paste as we are parsing the content.The past is a rudder to guide us, not an anchor to hold us back.
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January 2nd, 2024, 22:16 #83
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Typo: the module name of A Wicked Secret appears as A Wicket Secret throughout the module content
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January 5th, 2024, 02:59 #84
Hi!
I just found a couple of missing links. In the Dance of Dreams section both the link to Oscar Hjort and the link to the The Crypt in The Aftermath are pointing to empty images.
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January 5th, 2024, 09:03 #85
OK folks, all reported issues and enhancements requested so far are implemented.
The past is a rudder to guide us, not an anchor to hold us back.
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January 7th, 2024, 05:52 #86
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no problem on parry
unarmed attacks work fine now - thanks!
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January 11th, 2024, 06:21 #87
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Thanks for the fixes earlier this year.
I was checking out the combat tracker, and I'm seeing a few issues I believe. Had a couple of questions too.
1) Vaesen can not parry
When there's pending damage going to a Vaesen, and I select Block from the attack resolution, FG doesn't roll for the Vaesen. It always says it
s a failure. It should be rolling their Body Control according to the rules.
Also, what do the Block (U) and Block (M) stand for?
Is the plan to have both of these on the character sheets too?
2) Stress Foe throws an error when stressing an animal
The other way around seems to work fine (animal can stress PC)
Don't call PETA on me (-:
3) Blocks seem to be ignored by attack resolution.
If an actor has a single success, and that is blocked, the damage can still be applied. Is the gm just supposed to cancel the attack resolution in that case? Does the automation use blocks at all?
thanks!
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January 13th, 2024, 07:32 #88
Block (U) and Block (M) were recently introduced and is used to Block via Force (Unarmed) or Close Combat (Melee). Originally we had block via Close Combat only.
Animal does not have mental toughness according to their stat blocks, just physical toughness according to my interpretation from the block on p.168.
Vaesens are not fully automated, this part probably is manually handled, but I have to check the code next week and see what is implemented and what not. Stay tuned.The past is a rudder to guide us, not an anchor to hold us back.
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January 16th, 2024, 17:33 #89
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Thanks for the info Valyar.
For Block U/M can we get Block M on the character sheets? More fun if the players roll it themselves I'd think.
I was thinking Animals were more like Vaesen, where their one stat combined mental and physical toughness (but I could be wrong here.) I could see PCs yelling at an animal trying to shoo it away.
Cool am curious on the blocks.
take careLast edited by StickClip; January 16th, 2024 at 17:39.
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February 2nd, 2024, 03:13 #90
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I'm seeing a bug on the Actions on the character sheets during combat....
Drop Item, Push/Reposition & Knock Down/Pin
...all give me runtime errors when selected..
ERROR: Invalid stuntType <stuntname> for skill nil.
I'll attach examples.
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