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Thread: Project: Par5e

  1. #471
    Zeus's Avatar
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    Quote Originally Posted by El Condoro View Post
    Perfect. Thank you.

    [Edit] I can get the quests to work well and the link to appear but I can't get the link to actually link to the story entry I want. The issue, I think, is that the story I want to link to is in a module in the campaign. Can that be done? The reason I want to do this is that the campaign is where the party sheet entries are stored and quests are in that. I want to drag the quests out of a "DMG" module that I have parsed into the campaign party sheet for quests that are part of a module.

    A work-around is to create the quest with a link that acts as a placeholder. Drag it onto the party sheet and go into edit mode and then drag the correct story link onto it.
    At the moment the #zls; tag in PAR5E will only link to content in the same module. I'd have to open up support for external links. I didn't do this for the current version as its not generally good practice to cross-link module data to other modules or campaign data, simply because it will force a requirement to have all modules open during play. Modules in my opinion should be self contained thus eliminating the need for additional modules to be open during campaign play.

    Still, if you really want to, you can always embed manual markup to include a link, PAR5E supports all FG formattedtext markup:, here the syntax to use:

    Code:
    <listlink>
        <link class="encounter" recordname="encounter.enc_[encounter name]@[module name]">[link title]</link>
        ....
    </listlink>

    where [encounter name] is the name of the story page - remember to use lowercase and replace all non alphanumeric characters with a _
    where [module name] is the name of the module
    where [link title] is the text for the link you want displayed
    .... repeat if required

  2. #472
    El Condoro's Avatar
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    Quote Originally Posted by Zeus
    Modules in my opinion should be self contained thus eliminating the need for additional modules to be open during campaign play.
    This is OT but I thought the way I am setting up my campaign was the intended way: I have a campaign module that is used to store the PC records and all the Party Sheet and Combat Tracker information. As players go to places or dungeons etc. I have a separate module for each of those that I open and close as they are needed. So a module for a town I will open in the campaign module, play the adventure and record XP etc etc in the Party Sheet (stored in the campaign module), then close the adventure module when it's completed and move on to the next one. All the time the Party Sheet and Combat Tracker data is kept up to date. I can't put quests into the Party Sheet in the adventure module because they are stored in the main campaign module. Or am I missing something? Cheers

  3. #473
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    Quote Originally Posted by PhilFischer View Post
    My order of request would be:
    1) Story
    2) Notes (not sure this even exists)
    3) NPC
    4) Encounter
    I know it's not an all in one module maker but, in case you weren't aware, PF NPC modules can be created directly from Paizo standard statblocks using the PFRPG Creature Parser available here: https://www.fantasygrounds.com/forum...2-Beta-Version
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #474
    Quote Originally Posted by Trenloe View Post
    I know it's not an all in one module maker but, in case you weren't aware, PF NPC modules can be created directly from Paizo standard statblocks using the PFRPG Creature Parser available here: https://www.fantasygrounds.com/forum...2-Beta-Version
    Thanks Trenloe, I am aware of it and have used it. Am looking for a one-stop shopping center where maybe someday it can be converted to 5e (from Pathfinder).

  5. #475
    Quote Originally Posted by PhilFischer View Post
    My order of request would be:
    1) Story
    2) Notes (not sure this even exists)
    3) Map
    4) NPC
    5) Encounter

    I'm not sure what RefenceMaterial is, where it shows up from etc.
    Dr Zuess, any idea about a possible date for a PFRPG module?
    And is there a way to write to the Notes section in FGII using your parser?
    I edited my preferred order above (added Map as #3).

    Phil
    Last edited by PhilFischer; August 5th, 2014 at 06:35.

  6. #476
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    Quote Originally Posted by PhilFischer View Post
    Dr Zuess, any idea about a possible date for a PFRPG module?
    And is there a way to write to the Notes section in FGII using your parser?
    I edited my preferred order above (added Map as #3).

    Phil
    Phil, I am just finishing up some changes to 5E and PAR5E after which I was planning to take the (compatible) 5E routines and port them to a PFRPG library. In truth, Story, Map and Encounter are pretty much already supported as PAR5E already supports CoreRPG which PFRPG is layered upon. In fact, you could try this as an interim solution until a PFRPG library is released. Open PAR5E, set it to CoreRPG, add your Story, Maps/Images, Encounter and then parse. When PAR5E has finished, open the resulting .mod file with WinZIP and edit the definition.xml and set the ruleset tag to PFRPG (it will be set to CoreRPG). Re-Zip and rename to a .mod file and fire up FG. You should now in theory be able to access the Story, Images and Encounters from within a PFRPG campaign.

    No promises but I'll try an target a PFRPG release for next week.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  7. #477
    Quote Originally Posted by Zeus View Post
    Phil, I am just finishing up some changes to 5E and PAR5E after which I was planning to take the (compatible) 5E routines and port them to a PFRPG library. In truth, Story, Map and Encounter are pretty much already supported as PAR5E already supports CoreRPG which PFRPG is layered upon. In fact, you could try this as an interim solution until a PFRPG library is released. Open PAR5E, set it to CoreRPG, add your Story, Maps/Images, Encounter and then parse. When PAR5E has finished, open the resulting .mod file with WinZIP and edit the definition.xml and set the ruleset tag to PFRPG (it will be set to CoreRPG). Re-Zip and rename to a .mod file and fire up FG. You should now in theory be able to access the Story, Images and Encounters from within a PFRPG campaign.

    No promises but I'll try an target a PFRPG release for next week.
    Sounds exciting, I'll try it tonight!
    Thanks for info.
    Phil

  8. #478
    Zeus's Avatar
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    Latest build uploaded. See post number 1 for more information.

    Note: Changes for Spells, Equipment as well as the new Pregen characters and Quests require some changes be applied to 5E, some of which have yet to be pushed to the current test slot. Please bare with me and we'll do our best to get these updated as soon as possible.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  9. #479
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    Thanks for your efforts with this. The documentation is looking really good and the red text does help to differentiate keywords. Great stuff.

  10. #480
    Yes, the documentation updates are awesome. I didn't notice any actual parser markup changes and the changelog doesn't mention anything specifically. Are there any markup updates that we should be aware of?

    Also, I haven't tried yet, but has anyone found any issues parsing the stat blocks from the online WotDQ supplement? (https://media.wizards.com/2014/downl...lement1_PF.pdf)
    -Bumamgar

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