Thread: Project: Par5e
-
August 3rd, 2014, 11:18 #471
At the moment the #zls; tag in PAR5E will only link to content in the same module. I'd have to open up support for external links. I didn't do this for the current version as its not generally good practice to cross-link module data to other modules or campaign data, simply because it will force a requirement to have all modules open during play. Modules in my opinion should be self contained thus eliminating the need for additional modules to be open during campaign play.
Still, if you really want to, you can always embed manual markup to include a link, PAR5E supports all FG formattedtext markup:, here the syntax to use:
Code:<listlink> <link class="encounter" recordname="encounter.enc_[encounter name]@[module name]">[link title]</link> .... </listlink>
where [encounter name] is the name of the story page - remember to use lowercase and replace all non alphanumeric characters with a _
where [module name] is the name of the module
where [link title] is the text for the link you want displayed
.... repeat if required
-
August 3rd, 2014, 11:38 #472Originally Posted by Zeus
-
August 4th, 2014, 20:59 #473
I know it's not an all in one module maker but, in case you weren't aware, PF NPC modules can be created directly from Paizo standard statblocks using the PFRPG Creature Parser available here: https://www.fantasygrounds.com/forum...2-Beta-Version
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
August 5th, 2014, 03:54 #474
- Join Date
- Apr 2009
- Posts
- 113
-
August 5th, 2014, 04:58 #475
- Join Date
- Apr 2009
- Posts
- 113
-
August 5th, 2014, 10:23 #476
Phil, I am just finishing up some changes to 5E and PAR5E after which I was planning to take the (compatible) 5E routines and port them to a PFRPG library. In truth, Story, Map and Encounter are pretty much already supported as PAR5E already supports CoreRPG which PFRPG is layered upon. In fact, you could try this as an interim solution until a PFRPG library is released. Open PAR5E, set it to CoreRPG, add your Story, Maps/Images, Encounter and then parse. When PAR5E has finished, open the resulting .mod file with WinZIP and edit the definition.xml and set the ruleset tag to PFRPG (it will be set to CoreRPG). Re-Zip and rename to a .mod file and fire up FG. You should now in theory be able to access the Story, Images and Encounters from within a PFRPG campaign.
No promises but I'll try an target a PFRPG release for next week.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
-
August 5th, 2014, 14:34 #477
- Join Date
- Apr 2009
- Posts
- 113
-
August 8th, 2014, 12:22 #478
Latest build uploaded. See post number 1 for more information.
Note: Changes for Spells, Equipment as well as the new Pregen characters and Quests require some changes be applied to 5E, some of which have yet to be pushed to the current test slot. Please bare with me and we'll do our best to get these updated as soon as possible.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
-
August 8th, 2014, 14:16 #479
Thanks for your efforts with this. The documentation is looking really good and the red text does help to differentiate keywords. Great stuff.
-
August 8th, 2014, 20:26 #480
- Join Date
- Oct 2005
- Posts
- 193
Yes, the documentation updates are awesome. I didn't notice any actual parser markup changes and the changelog doesn't mention anything specifically. Are there any markup updates that we should be aware of?
Also, I haven't tried yet, but has anyone found any issues parsing the stat blocks from the online WotDQ supplement? (https://media.wizards.com/2014/downl...lement1_PF.pdf)-Bumamgar
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks