Thread: Critical damage on turret
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July 30th, 2019, 20:53 #1
Critical damage on turret
Hi all looking for some clarification on crit damage to turret..
Rules state : Randomly determine one arc containing weapons; condition applies to all gunner actions using weapons in that arc (a turret counts as being in all arcs)
I am seeing this as if an arc say is malfunctioning and the gunner fires the turret on that arc then rules apply to malfunctioning to the turret .... Or what ever condition an arc is that's how the turret is treated when fired on that arc. .. correct ??
thanks for any replies ..
*************** The only constant in the universe is change. *****************
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July 30th, 2019, 23:09 #2
That's right. If the forward arc is malfunctioning, the turret is also malfunctioning firing in the forward arc, but not in the other arcs.
A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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July 31st, 2019, 06:59 #3
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July 31st, 2019, 21:00 #4
- Join Date
- Jan 2019
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Does this mean that someone is actually working on getting starships working on FG?
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August 1st, 2019, 07:30 #5
well Kind of .. Samarex is looking into fixing the fantasy grounds starfinder combat if Im not mistaken .. and I am working on a separate application of starship combat using C#. Im about 1/2 way done .. working on the graphics now and will finish coding in the rules next.. I will post a you tube at the end of development .. so if the FG combat is fixed mine can still be used as an aid in pen and paper gaming.
*************** The only constant in the universe is change. *****************
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August 6th, 2019, 08:13 #6
Correct, I am working on the PC Actions Tab right now ( Moved the Spells Group to its own Tab (Spells) and Replacing it with a Abilities Group where you will be able to enter abilities like Trick Attack and others, They will include Abilitiy , and Skill modifiers so you can attach a skill the the attack. Plus more)
Then after that I will be starting on the Starship Combat system.Discord User : Samarex#0318
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