Thread: Beta Release v3.3.7
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December 20th, 2018, 13:12 #191
For the following update (which is awesome btw):
[CoreRPG+] Images can be sent to background panel or full screen panel.
Would it be possible to have one expansion level between expanded and full screen. Where the image covers the whole potential play area (including/and or excluding the menu section). So it's placed in the background underneath the combat tracker, chat, dice, dice modifier, character portraits? That way you can have an image or combat map covering all the available play area, while having access to all the tools needed to play on top.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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December 20th, 2018, 20:41 #192
Supreme Deity
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- Mar 2007
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I decided to stay away from that option for now, because the fact that the other windows over the top of the image would obscure sections of the image, and make those areas unreachable to view or access tokens. With the current image implementation in FG, images must extend to the edge of the window control area. It might be something we try in future versions.
Regards,
JPG
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December 20th, 2018, 22:34 #193
It would be great if that would be a feature in future versions, but this alone is a huge step forward. As has 3.3.7 been in general I dare say.
Thank you for the reply.Last edited by StoryWeaver; December 20th, 2018 at 22:37.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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December 21st, 2018, 04:27 #194
If you unshare an Image that a player is currently viewing, it will cause their client to crash.
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December 21st, 2018, 09:04 #195
Supreme Deity
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Dr0W,
Can you try this scenario again please? I just pushed a possible hot fix to the Test channel; but want to verify that it works for you as well.
Regards,
JPG
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December 21st, 2018, 15:21 #196
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January 8th, 2019, 23:57 #197
Can this get added to the Reference Manual wiki page: https://www.fantasygrounds.com/wiki/...erence_Manuals? Cause I don't have that ability.Ultimate License Holder
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January 9th, 2019, 16:44 #198
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January 16th, 2019, 03:33 #199
Any chance that:
[PFRPG/3.5E] Dodge bonus effects not ignored when other effect caused loss of Dexterity bonuses. Fixed.
Classic & Unity Ultimate License Holder
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January 16th, 2019, 04:21 #200
Supreme Deity
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I believe this has to do with a bug in CA/GRANTCA effects interacting with DEX effects. I'm hoping to push a bug fix update tomorrow with a fix for that specific issue, and a couple other minor items.
Regards,
JPG
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