Thread: Bestiary 5 Module
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November 6th, 2016, 02:04 #1
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Bestiary 5 Module
I have used CreatureGen by Ken L to parse the monsters from the prd for Bestiary 5 by Paizo Publishing. This has been done to be compatible with the 3.2 auto-population of the NPC Button when the module is opened.
This is done in appreciation for the folks who have done Bestiaries 1-4.
Edit: Includes spells and slas.Last edited by DMReckless; November 6th, 2016 at 02:16.
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November 6th, 2016, 19:30 #2
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November 6th, 2016, 23:17 #3
Ha, I was going to release the same module, but I was in the process of updating Trenloe's spell reference module. Good work!
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November 7th, 2016, 08:27 #4
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November 7th, 2016, 13:31 #5
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January 27th, 2017, 12:20 #6
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Is there a quick way to auto-populate previous Bestiaries into the NPC Button once the module is opened?
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January 27th, 2017, 16:30 #7
without going into the code there really isn't a way to "quickly" do this.
On the other hand we are so close to the new releases I would just wait a few weeks and we should have brand new bestiaries https://www.fantasygrounds.com/forum...upport!/page10
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January 27th, 2017, 17:20 #8
If you notice on the first post, it's been updated to support 3.2. I just downloaded and tested it; works fine. Sounds like you just need to get the updated .mod is all.
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January 27th, 2017, 22:05 #9
Thought he was talking about the other Bestiaries (2-4) not this one
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January 28th, 2017, 00:50 #10
Ah, indeed! That's what I get for tl'dr-ing in the morning.
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