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  1. #271
    Samarex's Avatar
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    Quote Originally Posted by Talen View Post
    I've created a dawrven soldier using Dex as the key stat and attempted to use the ability editor with overnight rest solution, but this does not appear to result in an update to the resolve points.Attachment 22537
    Ok I see your Problem. When you are adding your 10 points to your Abilities at creation, Change the Base Value (not the mod value). That will update things correct.
    (This did not fix his issue ( The bonus number is not changing after first writing. )

    Also I have just posted in the Known bugs thread about a upcoming update to the Key Ability System.
    https://www.fantasygrounds.com/forum...l=1#post380190
    Last edited by Samarex; March 8th, 2018 at 14:54.
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  2. #272
    Quote Originally Posted by Samarex View Post
    Ok I see your Problem. When you are adding your 10 points to your Abilities at creation, Change the Base Value (not the mod value). That will update things correct.

    Also I have just posted in the Known bugs thread about a upcoming update to the Key Ability System.
    https://www.fantasygrounds.com/forum...l=1#post380190
    Nope - that didn't fix it either....but I'm assuming if I'm patient the next update will resolve it so no worries.

  3. #273
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    We just pushed a quick hotfix to clean up a few items.
    (PC)-AC calculations now respect Max Dex Value.
    (PS) Default Sell Value now set to 10% when creating a new Campaign.
    (PS) Items can now be sold via the Party sheet.
    (PS) Culture skill now shows in the Skill Drop Down.

    Also, Paizo just announced the Starfinder ruleset for Fantasy Grounds. Feel free to post your thoughts (pro and con) on the Paizo discussion for the post.
    https://paizo.com/community/blog/v57...antasy-Grounds

  4. #274
    Quote Originally Posted by ddavison View Post
    (PS) Culture skill now shows in the Skill Drop Down.
    I'm seeing the other changes but not Culture in the skills drop down My version shows as 1.0.4.
    https://1drv.ms/u/s!AmOByWk9syMShZMVlXHeyhqiUI9fqQ

  5. #275
    Samarex's Avatar
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    Quote Originally Posted by Blacklamb View Post
    I'm seeing the other changes but not Culture in the skills drop down My version shows as 1.0.4.
    https://1drv.ms/u/s!AmOByWk9syMShZMVlXHeyhqiUI9fqQ
    Yes it did not make the update. I will get it in the next update.
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  6. #276
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    Quote Originally Posted by ddavison View Post
    We just pushed a quick hotfix to clean up a few items.
    (PC)-AC calculations now respect Max Dex Value.
    (PS) Default Sell Value now set to 10% when creating a new Campaign.
    (PS) Items can now be sold via the Party sheet.
    (PS) Culture skill now shows in the Skill Drop Down.

    Also, Paizo just announced the Starfinder ruleset for Fantasy Grounds. Feel free to post your thoughts (pro and con) on the Paizo discussion for the post.
    https://paizo.com/community/blog/v57...antasy-Grounds
    Also Key Ability system was in this update.
    https://www.fantasygrounds.com/forum...l=1#post380190
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  7. #277
    Quote Originally Posted by Samarex View Post
    Also Key Ability system was in this update.
    https://www.fantasygrounds.com/forum...l=1#post380190

    ...and that took care of my soldier issue. Thank you for the quick turnaround!

  8. #278
    Didn't see these in the Known Issues thread, so:

    Concealment and Total Concealment buttons do nothing (except show up in chat log); neither do CONC and TCONC effects.

    0-level spells should not track how much they've been cast.

    Players should see how much SP they've lost in the chat log. Currently it says "absorbed" like temp HP.

    Some old Pathfinder code could use removing. Iterative attacks and concentration rolls are what I noticed. Especially replacing iterative attacks with a full attack toggle. I suppose someone might find some customized use if prepared and points spellcasting remain or might house-rule concentration back in.

    Nonlethal damage should not actually be tracked separately. Only the last hit matters. Although, again, it's house-rule friendly to leave it in.

    Grenades, well they're easier to use as spells right now.

    It would be nice if operative weapons would default to using Dex.

    I don't see any way to actually tell the system I'm making a combat maneuver roll, short of using a spell.

    Thanks!
    A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.

  9. #279
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    Thanks I will look into them.
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  10. #280
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    Noticed that when a Soldier hits level 3 that the Weapon Specialization bonus feat all classes get is not being added to the class. Others classes I have checked so far are automatically getting feat.

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