Thread: First Aid Skill Base
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July 6th, 2010, 12:05 #1
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First Aid Skill Base
Hi,
just a bug report: the base for the First Aid skill cannot be changed. It currently is set for modern campaigns, for Fantasy one needs to change it.
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cheers,
Vudo
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July 6th, 2010, 12:51 #2
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If you want to change the skill bases you need to create an extension. See page 25 and forward in the BRP ruleset manual (which can be downloaded for free from the store).
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July 7th, 2010, 00:32 #3
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hm, no, one can edit all other Skill bases for skills that are modified by the time the setting takes place, e.g. Medicine, Knowledge and others.
I guess it was simply overlooked.
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July 7th, 2010, 06:43 #4
@Vudo
peterb is right, you can edit skill bases by creating an extension for your setting. It is covered in the 'Adapting the Ruleset' section of the User Guide.
Stuart
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July 7th, 2010, 06:49 #5
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Hi Stuart,
ok, that won't be an issue , but why is it possible to change base chances for some other skills then? I mean, the First Aid is set to 30%, implying a modern setting. The % for other skills are 0%, though they should be 1% for modern settings. So it is either an error (and First Aid should default to INTx1), or the others are typed in for the wrong setting?
*confused*
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July 7th, 2010, 07:29 #6
Hi Vudo
I don't remember where I got the skill chances from, it was probably from the face of the generic character sheet (p381 of my BRP rulebook), which shows 30% for First Aid and leaves Knowledge undefined.
Stuart
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July 7th, 2010, 12:55 #7
It could be convenient to create and distribute 4-5 default extensions based on the most common genres (Fantasy/Medieval, Modern, Sci-Fi, Superhero). Something fan-made that could be used as a base for further extensions. I have experimented that an appropriate skill list is important for new players: it gives them important directions in the character creation process.
I have already done two extensions, one of which is generic enough to be useful to others, perhaps (Medieval, it adjusts skill bases and deletes Education from characteristics). Maybe I could post it next weekend.
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July 7th, 2010, 16:02 #8
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Isn't the problem here that such extensions will contain source code for which Smiteworks claim a copyright? I'd gladdy share my two Stormbringer extensions and my RQ II extension (when it's done), but I'd like to get the copyright issue settled first.
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July 7th, 2010, 18:09 #9
The extension source code isn't an issue, provided you don't charge for the extension, but the game IP might be. Generic extensions (such as Modern, Fantasy etc) will be OK, but using Stormbringer or Runequest material without copyrightholders' consent isn't permitted.
Hope that helps
Stuart
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July 7th, 2010, 18:47 #10
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Originally Posted by Foen
If you would try to ship XMLified versions of rules books then I understand the problem, but if Smiteworks are fine with us offering modified versions of the sample extension then there should be no other IP involved (but Smiteworks) and thus nothing to worry about.
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