-
July 3rd, 2010, 16:20 #101Originally Posted by suntzu777
I'm not bagging, just curious. I have DDi for D&D and I'll likely buy Hero Labs for my Pathfinder playing.Last edited by Hye Jedi; July 11th, 2010 at 04:29.
Founding member of the Star Wars Adventure Writers GuildAvatar image by artist Steve Criado of Fandom ComicsPST (GMT-8) Evening and Weekend GamerSystems Played: Star Wars Saga Edition, D&D 4th Edition, Pathfinder
-
July 3rd, 2010, 16:34 #102
- Join Date
- Jul 2008
- Posts
- 812
Lone Wolf has stated that they are working on a native Mac client, so maybe that helped seal the deal.
-
July 10th, 2010, 21:30 #103
- Join Date
- Aug 2005
- Location
- Toronto
- Posts
- 15
I would point out that Hero Builder creates a file in XML format on export.
Create an importer for FG2 that imports this XML file and exports in FG2 format and Bob's your uncle.
-
July 11th, 2010, 05:40 #104Originally Posted by Steel_Wind
Also I just finished listening to Pathfinder podcast #3 and enjoyed the brief prelude discussion you all were having regarding various VTT applications available today. Although I actually like to play in person, in fact I've played several times with your fellow host Azmyth here in the Bay Area, my work/family life doesn't always support that luxury. So in those cases, I have to turn to VTTs to get some game time. Fantasy Grounds is obviously my tool of choice as I think it is the most professionally developed product out there today. I don't mind paying a little for a product that does so much.Founding member of the Star Wars Adventure Writers GuildAvatar image by artist Steve Criado of Fandom ComicsPST (GMT-8) Evening and Weekend GamerSystems Played: Star Wars Saga Edition, D&D 4th Edition, Pathfinder
-
July 11th, 2010, 07:08 #105
Same here. As someone with young children and little time, VTTs are the only way I get to game at the moment. When the kids get a little older, I might be able to get back to attending a club somewhere, but not for a few years yet.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
-
July 13th, 2010, 14:17 #106
- Join Date
- Aug 2007
- Posts
- 65
Huh... well, from what Paizo is SAYING, they're open to a non-exclusive license.
https://paizo.com/paizo/messageboard...port&page=2#77Concentration and dedication are the hallmarks of... Oh! Shiney!!
CST (GMT -6:00)
-
July 13th, 2010, 15:55 #107
I think one of the things that needs to be made clear to people about the power of FG2 is in the fact that its truly a software framework. A vast amount of the features you use in an interface are coded within the Lua environment. This makes it possible to add your own features using things like extensions or just working on your own rulesets. You want a feature that doesn't currently exist? You can actually work on adding it instead of hoping that the developers will.
Granted this doesn't cover things like VOIP and similar items, but when it comes to game mechanics and VTT features, there is a considerable amount that you can do to it.
-
August 23rd, 2010, 15:13 #108
- Join Date
- Apr 2010
- Posts
- 5
I'm interested in doing the conversion of Reality Blurs Realm of Cthulu for Savage Worlds. Would like to know if you'd had any previous dealings with this company before trying to reach out to them.
-
August 23rd, 2010, 17:17 #109Originally Posted by Razor1971
Previously: MurghBpurn
-
August 25th, 2010, 09:53 #110
- Join Date
- Jun 2010
- Location
- Spain
- Posts
- 94
How do you put something 'in a bottle'?
Originally Posted by suntzu777
Is there a thread about this somewhere that you could point me too. I'm about to start a game with my wife and her sister. Both are Mac users. So this would be pretty handy information.
Cheers!
J
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks