DICE PACKS BUNDLE
  1. #1

    Another Parser problem

    I'm trying to enter this toon,, Splug, and it will not show up in my Monster Manual Module. Can someone help me identify where my code is wrong: here is the file content (no errors on the read out for parser)

    fluff.txt:

    ZZXBEGIN
    Splug
    ZZXEND
    ZGroup
    PUGS

    ZZXBEGIN
    Splug
    ZFluff
    GOBLINS ARE WICKED, TREACHEROUS CREATURES that love
    plunder and cruelty. They’re not very big or strong, but they’re
    dangerous when they gang up.
    Goblins breed quickly and can live most anywhere, from
    caves to ruins to a city’s sewers. They survive by raiding and
    robbery, taking every usable item they can carry from their
    victims.
    ZTactics
    Goblin warriors would rather fight at range, using great position to
    deal more damage with their javelins. In melee combat, they use
    goblin tactics to maneuver into flanking positions. Once bloodied
    (or once they’ve seen several of their comrades cut down),
    warriors tend to flee and leave allies to fend for themselves.
    ZLore
    A character knows the following information with a successful
    Nature check.
    DC 15: Goblins are cowardly and tend to retreat or surrender
    when outmatched. They are fond of taking slaves and
    often become slaves themselves.
    DC 20: Goblins sleep, eat, and spend leisure time in
    shared living areas. Only a leader has private chambers. A
    goblin lair is stinking and soiled, though easily defensible
    and often riddled with simple traps designed to snare or kill
    intruders.

    stats.txt:

    Splug Level 1 Prisoner
    Small natural humanoid XP 100
    Initiative +5 Senses Perception +1; low-light vision
    HP 29; Bloodied 14
    AC 17; Fortitude 13, Refl ex 15, Will 15
    Speed 6; see also mobile ranged attack and goblin tactics
    m Spear (standard; at-will) ? Weapon ZZX
    +6 vs. AC; 1d8 + 2 damage.
    R Javelin (standard; at-will) ? Weapon ZZX
    Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
    R Mobile Ranged Attack (standard; at-will) ZZX
    The goblin warrior can move up to half its speed; at any point
    during that movement, it makes one ranged attack without
    provoking an opportunity attack.
    X Great Position ZZX
    If, on its turn, the goblin warrior ends its move at least 4 squares
    away from its starting point, it deals an extra 1d6 damage on its
    ranged attacks until the start of its next turn.
    X Goblin Tactics (immediate reaction, when missed by a melee
    attack; at-will) ZZX
    The goblin shifts 1 square.
    Alignment Evil Languages Common, Goblin
    Skills Stealth +10, Thievery +10
    Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
    Con 13 (+1) Int 8 (–1) Cha 15 (–1)
    Equipment leather armor, spear, 5 javelins in sheaf


    Like I've rentered the information like 3 times, verified its the only entry for this toon, and still it will not show up in the monster manual.

  2. #2
    EDIT: I've even deleted the .mod output file and recreated it to see if maybe it wasnt working, but it still didnt load.

    I've also recently noticed that I can't seem to add anymore characters at all.. Is there a #limite?

  3. #3

    Another goofieness to it

    Ok so I purged my ddm.mod file from the directory. Loaded the application to verify my monster manual was gone. Parsed a new one with just item in there. Loaded back into the app and my monster manual was back with that 1 monster located.

    I closed the app back down. Purged my mm.mod file again, opened my fluff and stats file changed the name from randommonster1 to splug re-ran the parser. And now I get my monster manual back, with 1 monster in it under the group I created. But the Monster is a blank name with blank stats.

    This is getting really strange.

  4. #4
    OMG,

    Ok so if anyone else runs into this problem here is how I fixed it:

    Delete your .mod file, backup your fluff and stats file (if those are the names you use)

    Create new ones. Run the parser with them blank.

    Then copy over one of the monsters you know works from the old fluff file into the new one, rename it and reassign the stats. Then do the same for the stats file.

    Then run the parser.. Open the app to make sure that yoru monster loads.

    If it does, go back to your old files and copy the content over from both old files to the new ones.

    Mind you the only difference between my other attempts above and this one.. Is I ran the parser with blank fluff and stats files first.

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