Fantasy Grounds Merchandise
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  1. #1

    Acquisition of SmiteWorks Ltd.

    SmiteWorks USA Inc. has today acquired SmiteWorks Ltd. This acquisition brings Fantasy Grounds closer to its largest group of customers and creates new opportunities for further growth. The new owners are committed to developing Fantasy Grounds even beyond while maintaining the high quality our customers have come to expect.

    We as long time Fantasy Grounds developers are thankful for all the feedback we have received over the years and especially the community, which is a rare gem in itself.

    Doug Davison, president of SmiteWorks USA Inc. will follow-up with his own comments.
    Ville Leino
    Fantasy Grounds
    Funny, no response!

  2. #2
    Best wishes to you, Ville, and to Tero and Ville. Thanks for bringing us the best VTT bar none, and good luck for the future.

    Stuart

  3. #3
    Oberoten's Avatar
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    So long and thanks for all the fish.

    - Obe
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  4. #4
    ddavison's Avatar
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    As the new President and majority owner of SmiteWorks, I would like to address the community directly and explain what initially drew me to Fantasy Grounds and where I see the product going forward. I am in my early 30s, but I have a long history of gaming going back as early as the mid-80s. Most of my gaming experience has resolved around Dungeons and Dragons ©, but I have taken several fun jaunts into other systems as well. I view roleplaying games as a fun and creative outlet and I have spent a lot of time on both sides of the Game Master screen.

    As the complexity of running and playing in these systems has increased, I have often times relied upon software tools to help facilitate the planning and running of games. Fantasy Grounds was the most recent of these tools and by far the most impressive. With it, a gamer is able to beautifully recreate not just the rules of the game, but the experience and ambience as well. The community is alive and vibrant and there is a strong willingness within the community to help other gamers and promote gaming in every aspect. The combination of the user community and Fantasy Grounds, with its extensible framework, would be hard for anyone to compete with. That is why I decided to approach SmiteWorks directly for an acquisition.

    Now that I’ve established my gaming background, what makes me think I can successfully run SmiteWorks as a business?
    I have run and still do run a software consulting business, Luster Software Inc., since February, 2002. This will continue to be my full time job, but I frequently have periods of down time where I would be able to invest a large amount of time in the continued development of the Fantasy Grounds application and brand. I have a BS in Computer Science and I work with many software languages and applications in my daily activities. I have done some work on rulesets for Star Wars Saga Edition ®, the Pathfinder Roleplaying Game ® (which has not been released yet) and some XML/XSL translation work that allows printing character sheets for Moon Wizard’s 4E_JPG ruleset. You can look for my posts as a fellow member of the community under the alias MeepoSose.

    What are my immediate plans for Fantasy Grounds?
    1. Dig in and learn the existing source code
    2. Finalize and release the floating licenses for FG
    3. Fix existing bugs (this will be ongoing of course)
    4. Secure more official product lines
    5. Provide more tools and information to support community ruleset development

    Will the former SmiteWorks developers still be available?
    They have agreed to help ease the transition and consult with my developers. In addition, they are rightfully very proud of the work they have done on Fantasy Grounds and they have a strong desire to see it continue to grow.

    Will the application remain basically the same?
    Yes and no. From a business perspective, I would like to see the business grow steadily alongside the user base. I would like to reduce the cost for people getting into Fantasy Grounds but also provide some form of residual income from those members who do join. This may mean that I go to some lightweight form of annual subscription. Since the community is one of the strongest assets for Fantasy Grounds, I want to make sure this is done in a way that doesn’t alienate the existing user base. This may only end up applying to the floating licenses. Look for future threads where I solicit user feedback on various proposals.

    Are the plans for a Mac and Linux version still in the works?
    I would like to say yes to this, but I also want to caution you that I don’t have much familiarity in developing for those platforms. I have more experience with Linux than Mac. The former developers made a lot of progress in this area and hopefully I can take it from there and bring it the rest of the way to market.

    How are the relationships with White Haired Man and Digital Adventures going to be impacted?
    I will be meeting with them soon to discuss the details, but I anticipate that we will continue the relationship. I believe that the more rulesets and add-ons that are available for FG, the better the product will be overall.

    How long has this acquisition been in the works?
    The process began nearly five months ago.

    Who else is part of the new ownership?
    There is one other member who I will introduce to the community shortly. He is a fellow gamer but is new to Fantasy Grounds.

    Sincerely,

    Doug Davison

  5. #5
    Oberoten's Avatar
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    On a more serious note, with this moving FG in under American copyright laws and all, how will this affect fan-sites (primarily thinking the Wiki here of course) ?

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  6. #6
    Spyke's Avatar
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    Quote Originally Posted by ddavison
    Will the former SmiteWorks developers still be available?
    They have agreed to help ease the transition and consult with my developers. In addition, they are rightfully very proud of the work they have done on Fantasy Grounds and they have a strong desire to see it continue to grow.
    Doug, while I wish you all the very best for this new venture, your comments above regarding the transition from the current developers do worry me.

    The strength of Fantasy Grounds lies not just in its code but in the extraordinary artistic sensibility that has gone into the look and feel. If the code is being handed over to new programmers, how will you safeguard the artistic sense and skill behind the application?

    Do you have a detailed style guide?

    Spyke
    Free GURPS tools for Fantasy Grounds at www.spyke.me.

  7. #7
    ddavison's Avatar
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    The current style greatly appeals to me and I agree is one of the most important things that sets Fantasy Grounds apart from the competition. There is no denying that the three former owners of FG were very talented individuals. I bring a slightly different skillset that I believe will be stronger in some areas and probably weaker in others. Those areas where I merely dabble, such as in the graphic design realm will be outsourced to other artists, with a strict requirement to maintain or improve on the current high level of artistry.

    From the development side, I will be the primary developer and I have plans to accomplish a great number of things with the core application, add-ons, support tools and for the web-front and user community. There will be some ramp-up time in the beginning but you will start seeing some of my work before too long. It is up to me to prove myself to the community and ease any fears that might naturally occur during any change of ownership. Rest assured, that I have no intention of letting things sit idly.

  8. #8
    ddavison's Avatar
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    Quote Originally Posted by Oberoten
    On a more serious note, with this moving FG in under American copyright laws and all, how will this affect fan-sites (primarily thinking the Wiki here of course) ?

    - Obe
    Our official stance is not changing. We have no intention of infringing upon any active copyrights. We will rely upon open gaming licenses and fair use of products to the full extent allowed by law and we will actively seek to secure agreements with publishers to release officially licensed material whenever possible.

  9. #9
    Sigurd's Avatar
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    The strength of Fantasy Grounds lies not just in its code but in the extraordinary artistic sensibility that has gone into the look and feel. If the code is being handed over to new programmers, how will you safeguard the artistic sense and skill behind the application?
    While I share your concern for the program, this is inherently an unfair question. Change is part of life - there's nothing to say the current\former developers wouldn't have made drastic changes either. Presumably, we the users say how much we love the look and feel of the program and hang our heads\complain if that ever changes badly. A little faith on all sides is a good thing.

    I will say that if the game ever loses its structure as a potentially independent server\client system I will not stay.

    I appreciate Smiteworks USA for buying the program if the UK people wanted to sell it. It's always better to have people at the head that want to be there.

    If we can help out, answer questions, or give feedback you will find the forums verbose but helpful.

    Sigurd


    The quest stands upon the edge of a knife. Stray but a little, and it will fail to the ruin of all. Yet hope remains while the Company is true.
    This has always been true.

    I nominate Doug and his unnamed friend as our honorary "Frodo and Sam"!
    Last edited by Sigurd; October 15th, 2009 at 19:13.
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  10. #10

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    Best wishes to Smiteworks - to the former owners for bringing what I believe is the best VTT on the market; and to the new owner I look forward to seeing what you have in store for us.

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