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July 12th, 2026, 15:10 #51Warrior-Priest
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July 13th, 2026, 13:36 #52Grand Templar
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Good Morning! Any chance of the "CRIT: (N)" combat modifier being moved over to the core system?
Thanks,
Rob
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July 13th, 2026, 17:45 #53SmiteWorks
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Are you just looking for CRIT to override the critical attack roll threshold? That's what it does in 5E.
That doesn't exist in Kelrugem's extension; though "KEEN" was implemented in the 3.5E/PF base ruleset already based on it's existence in K's extension.
Regards,
JPG
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July 13th, 2026, 18:28 #54Grand Templar
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Overriding the CRIT threshold - yes, if possible. I figured I would ask since so much of the combat mechanics seem to have been updated to the (much more comprehensive) 5E system. I thought it might be an easy change or perhaps already in the works.
I know it doesn't exist in Kel's extension, so if that's a problem, I totally understand.
Rob
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July 14th, 2026, 03:26 #55SmiteWorks
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@dllewell,
I've fixed the SR calculation so that SR effects are no longer doubled. I also updated fortification handling to handle "precision" damage as well.
Please run a new Check for Updates.
Regards,
JPG
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July 14th, 2026, 03:30 #56SmiteWorks
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@RobboNJ69,
I also added support for the "CRIT" effect tag, in addition to the "KEEN" tag that was already available.
Regards,
JPG
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July 14th, 2026, 04:43 #57Grand Templar
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July 14th, 2026, 12:21 #58Warrior-Priest
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I was playing last night and noticed that effects that previously worked like Ray of Enfeeblement; STR: -1d6 [d2CL5] didn't, now I did change the -1d6 to [-1d6] and that worked but no it longer fires the calculation of d2CL5 courtesy of BCE and Kelrugem's (Currently RV's) extended automation. Obviously this is a combination of BCE and that, but is it still possible with the syntax changes or if not, can it be changed to work again?
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July 14th, 2026, 16:27 #59SmiteWorks
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I did not see this in the extended automation coding from the Full Overlay package that I've been working with; nor in BCE. Not sure where that code support might have originally resided.
Regards,
JPG
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July 14th, 2026, 16:47 #60Warrior-Priest
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I think I recall dice being a variable for attributes coming from BCE and the CL formula coming from the automated extension, I've written many spells this way and pretty much all of them haven't been updated since the ruleset changes. I might be able to better confirm and test later.
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