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Thread: 5.19 Automation

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    5.19 Automation

    Automation for the 5.19 ruleset

    5.19 includes a few rules that I thought could use some automation along with some suggestions

    Tracks short rests taken

    Added field for number of times died

    Combat Fatigue (CFATIGUE) is added on getting up from down, and removed on rest

    Enraged causes a concentration roll

    Spell parsing for new conditions

    Support for Multiple Types added

    Forge

    5.19 Rulebook

    V1.1: Improved Combat Fatigue Parsing, added additional sizes, added button for catnap, added Options
    V1.1.5: Bug fix
    V1.2: Combat Fatigue is limited by Proficiency, Dying condition gives disadvantage on Strength/Dexterity/Constitution saving throws, Prone added when character reaches 0 hit points, Added options for Dying to be removed at start of turn rather than on wake, Combat Fatigue added when Dying is removed, or on wake if Dying is disabled, Option for Prone to be removed with Dying condition
    V1.2.1: Added notification on Prone Removal. Bug Fixes
    V1.2.2: Added additional options: Short Effect text, PC exclusive effects: Improved aestetics
    Last edited by ScriedRaven; Yesterday at 18:27.

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