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Thread: Step Counter

  1. #141
    Quote Originally Posted by charmov View Post
    I was getting similar weird behaviour today with Step Counter as GM. Session crashed several times when I tried to move a token with arrow keys. Character speed was set to 0 for some reason and could only move by teleporting (holding SHIFT+move). Got a couple weird errors, pics rel. Hope this helps.
    Attachment 67943
    Attachment 67944
    For the second error message, I found and fixed that problem but can't update the forge until Monday.

    The first error message may be caused by one of the other problems I fixed, by something I didn't find, or maybe not by StepCounter at all. The error message is coming from the ruleset. Hopefully after I update forge, all your problems will disappear. But please let me know if they do not.

    Speed setting to 0 seems unrelated to me. Probably that creature had some sort of root you didn't notice. If you're ever not sure why a creature has a speed max you don't expect, double-click their speed in either the CT or the character sheet. This will open their "speed window" and at the bottom, all effects affecting their speed will be listed. Also for the future, you can always turn movement limitation off to override a maxxed speed. You can use the image button of a chain to turn it off for everyone, or you can right-click and do it for an individual creature.

  2. #142
    Quote Originally Posted by Jiminimonka View Post
    In Savage Worlds it only has Feet and Meters in that Units for displaying Speed option. No tiles. I will delete the extension and reload see if its stuck on some old version.
    Ah yes, my bad. I forgot I had set tiles for 5e only. I did that maybe 5 years ago before I started supporting so many rulesets. I opened up a SWADE campaign and messed around a bit. All the free maps look like they don't have units on their grids. So I did a quick search on the web. Please tell me if this is correct: Generally, each grid is 1 inch, which translates to 6 feet or 2 meters. Is the information I found, correct? I don't play SWADE.

  3. #143
    I'm not Jiminimonka, but I have ran Savage Worlds: yes, in SWADE (and all versions of Savage Worlds), 1" (one inch) is 6 feet or (roughly) 2 meters. Movement (known as Pace) and range are all in inches.

  4. #144
    Okay, here's the campaign, minus the Images folder.

    Orphans.zip

  5. #145
    Quote Originally Posted by coyote670 View Post
    I'm not Jiminimonka, but I have ran Savage Worlds: yes, in SWADE (and all versions of Savage Worlds), 1" (one inch) is 6 feet or (roughly) 2 meters. Movement (known as Pace) and range are all in inches.
    Thank you for this information. I'm working on this. I see rulesets SavageWorlds, SWADE, and SWD that this applies to. Are there any others that you are aware of?

  6. #146
    I believe those are all the versions of Savage Worlds that are in FG. (I think those are the versions of SW there have been, unless you divide them by printing.)

  7. #147
    Thank you Farratto for looking into it! My next session is in 2 weeks but if anything comes up during my prep I'll chime in here.

    Edit: For some reason, the character with 0 speed had a periapt of wound closure that was causing it. Removing the effect restored his speed. Periapt used in conjunction with Equipped Effects and 5eAE modules.
    Last edited by charmov; June 22nd, 2026 at 21:21. Reason: Additional Info

  8. #148
    Quote Originally Posted by Farratto View Post
    Thank you for this information. I'm working on this. I see rulesets SavageWorlds, SWADE, and SWD that this applies to. Are there any others that you are aware of?
    Pathfinder for Savage Worlds is another.

    Thanks

  9. #149
    Thanks for the info. I'll take a look at the uploaded campaign and Periapt of Wound Closure to make sure it's not something I'm doing.

  10. #150
    Step Counter v2.4.2

    • FIXED: console errors in unusal cases
    • FIXED: getVisible() API not always returning correct value. Compensations added.
    • FIXED: rare nil max-distance reports
    • Load-in performance improvement
    • Support added for SavageWorlds-based rulesets to include inches and correct conversions for those rulesets.

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