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  1. #21

    Join Date
    Apr 2012
    Location
    North Yorkshire, England
    Posts
    50
    I have identified an issue with the latest fix versions in our game session this evening where where weapon damage / spell damage if rolled from a client session and not the GM session give every impression of having worked but don't actually apply the damage. Will look into a resolution for this asap.
    Dragging the result onto the target then resolves it properly, but obviously this needs a fix.

  2. #22
    Good to hear about the previous fixes, and that this one has been identified. I haven't had another game night yet.

  3. #23
    just an FYI - it seems the temp extension breaks the new SIZE effect.
    If you're not having fun, then you're not doing it right.

  4. #24

    Join Date
    Apr 2012
    Location
    North Yorkshire, England
    Posts
    50

    Fix for damage / spdamage not registering on target if rolled from player session

    n.b. there were a few other bits of Kel's on damage functionality (e.g. FORTIF, TDMG) that the previous version would also have stopped working but those should also now be working with the latest version.

    See link on Post #1 for updated version to download.

    @KevenSimmons I have just done some testing around SIZE effect running a test campaign with just this latest version of the temp fix extension running and compared its behaviour to a session on the same test campaign with no extensions added
    i.e. added a 'SIZE:1' effect on a PC on the combat tracker and tried Attacks, Combat Manoeuvres, etc. and I got the same behaviour from both sessions (both from GM and Player instances).
    n.b. I didn't check this on the previous version so if you could retest on the this new version and if you are still seeing issues please give me a few more details of exactly what you have setup and how it manifests the problem(s) you see.

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