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May 17th, 2026, 19:25 #201
The problem is not imminent, but arises during combat (and honestly: with several extensions, especially from EE, AE, BCEG, etc loaded) with no error but also zero effect (not even normal damage) when the damage is rolled for an uplifted spell. Exactly the same is happening on Advanced Weapon Damage (one of the other B9 I use): user hits, rolls dice for damage... nothing. Disabling the two B9 extensions (only), damage is applied again normally. This is why I believe these two extensions stopped working or have now a compatibility issue with one of the fixed others.
Will also cross-post in Advanced Weapon Damage once I find the threat again.
Many thanks - I will keep an eye on this one.
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May 19th, 2026, 09:06 #202
Hey,
I'm using a modified version of ASD (I removed the text decoding part because I wasn't using it, but I could add it back if needed) which works with the latest version of FGU and other extensions.
I've made some additional changes:
- Added a small arrow to change the Spell level cast value
- A message in the chat to announce that an upcast has occurred (this can be enabled or disabled via an option)
- A new tag for effects: SLVLMIN: x ==> x being the minimum value for [SLVL]
- Added an informative tag for each effect from a spell: SLVLCAST: x to indicate that the effect was cast at level x (useful for counterspells and creatures immune to level x spells)--> "IMMUNE: CUSTOM(SLVLCAST: 1)" for exemple. This can also be enabled or disabled via an option.
These changes were initially intended for my personal use. I sent a PM to B9 some time ago, but I haven't received a response.
Since his expansion is initially a paid expansion, I cannot share my changes without his permission.
- Added a small arrow to change the Spell level cast value
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May 19th, 2026, 20:53 #203
Keep in mind that it's not that I don't believe you, but I just had a mini session with my group and the damage rolled for an uplifted spell was applied normally with Advanced Spell Damage. And I had ASD, BCEG and another dozen extensions loaded, combat was fine and damage applied correctly.
Just to rule out a possible cause: did you also load B9 - Common Core, since it's a prerequisite for all of Bratch9's extensions?Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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May 21st, 2026, 12:38 #204
Yes, the core was loaded. I suspect some other extension to interfere but as the error appears at some point during combat (and not immediately), it is hard to tell. We had everything working including upcasts for some time, then console opens with script error pointing to this extension, afterwards all functionality is lost. I will try to recreate and post the error.
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May 21st, 2026, 12:46 #205
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May 21st, 2026, 15:24 #206Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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May 22nd, 2026, 22:03 #207
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May 24th, 2026, 23:36 #208Grand Templar
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 245
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May 30th, 2026, 21:36 #209
Here is the exact error (single line, no other errors before or after) with spell not applying damage.
[5/30/2026 7:02:10 PM] [ERROR] Script execution error: [string "..AdvancedSpellDamage:..ger_combat2_asd.lua"]:180: attempt to call field 'encodeEffectForCT' (a nil value).
Somewhat later, we then get the following:
[5/30/2026 7:06:28 PM] [ERROR] Script execution error: [string "5E:campaign/scripts/string_powerdesc.lua"]:51: attempt to compare nil with number
[5/30/2026 7:06:28 PM] [ERROR] Script execution error: [string "5E:campaign/scripts/string_powerdesc.lua"]:51: attempt to compare nil with number
[5/30/2026 7:06:28 PM] [ERROR] Script execution error: [string "5E:campaign/scripts/string_powerdesc.lua"]:51: attempt to compare nil with number
and finally, it's B9 extensions again (first line belongs to Spell Domains, second again Advanced Spell Damage):
[5/30/2026 7:18:36 PM] [ERROR] Handler error: [string "..ll_Domain_extension:../power_page_sde.lua"]:490: attempt to call global 'getDatabaseNode' (a nil value)
[5/30/2026 7:19:06 PM] [ERROR] Script execution error: [string "..AdvancedSpellDamage:..ger_combat2_asd.lua"]:180: attempt to call field 'encodeEffectForCT' (a nil value)
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Yesterday, 21:31 #210
I finally traced this down to an incompatibility in-between Equipped Effects and this extension.
If one of them is disabled, everything works. If both are enabled - above error.Last edited by Arnagus; Yesterday at 21:35.
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