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  1. #1

    PF1 Full Attack Resolution Order

    When performing a full attack in the PF1 ruleset, the attacks are displayed in a random order in the chat window. IE: Sometimes you'll have attack #3 resolve first, or attack #2, etc.

    I've run into an issue with this and effects that trigger a certain number of times in a round; they will trigger off of whichever attack resolved first, and not after the first attack that was made.

    For example, I have some AC buffs that should trigger the first time I'm attacked in a round, and should go against their highest iterative attack as a result. Instead, it might be against attack #2 or #3 depending on how the rolls seem to be reported.

    Screenshot 2026-06-19 213914.pngScreenshot 2026-06-19 213851.png

  2. #2
    I have also encountered this

  3. #3
    All of the attacks are done at once by default; so they can resolve at different times as the dice settle.

    If you need a specific ordering, it is best to roll each attack individually.

    Regards,
    JPG

  4. #4
    While I now understand why it happens, I still don't feel like this is working as intended when it comes to the interactions with the effects system. Is this something that you would consider resolving?

  5. #5
    It can't be resolved with the existing system; because the resolution order can not be fixed without rebuilding the entire system to only chain multiple rolls, not roll concurrently.
    Chained rolls would take a significant amount of time to resolve (imagine flurry of blows of 5 to 6 attacks with everything waiting for all the dice to resolve one after another).

    Regards,
    JPG

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