Starfinder Playlist
Page 170 of 170 First ... 70 120 160 168 169 170
  1. #1691

    companion sheet bug

    Issue #1: Getting consistent errors when clicking on the "Gear" tab of companions (see below) ...
    and boxes for "encumbrance.maxstatpenalty" and "encumbrance.checkpenalty" over-layed on top of the Gear list.

    testing: I confirmed this in a new SFRPG campaign (1e) with no extensions.

    Code:
    [6/16/2026 6:17:06 PM] [WARNING]  setValue: Recursive call terminated for (DATABASENODE) (companionsheet.id-00003.level)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    [6/16/2026 6:17:52 PM] [ERROR]  window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
    To recreate:
    1. create a companion creature
    2. goto the GEAR tab

    Issue #2:
    Also, the Special Abilities list ... doesnt allow deletion. Clicking "Edit List" doesn't put the list in edit mode ... so a user cannot delete entries.

    To recreate:
    1. create a companion creature
    2. click "Add Item" under Special abilities
    3. click "Edit List"
    Last edited by sgtwhy; June 17th, 2026 at 04:39. Reason: found another issue

  2. #1692

    char vehicle bug

    Issue #3:
    No longer able to build vehicles. Dropping the first graft onto the vehicle sheet results in errors, which prevent any further changes.
    (Confirmed with no extensions using Starfinder 1e ruleset and a new campaign)

    Errors:

    Code:
    [6/16/2026 9:26:37 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    [6/16/2026 9:26:37 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    [6/16/2026 9:26:37 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    [6/16/2026 9:26:56 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    [6/16/2026 9:26:56 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    [6/16/2026 9:26:56 PM] [ERROR]  Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
    To recreate:
    1. open an existing character
    2. go to their Gear / Vehicles tab
    3. unlock the character sheet (makes the buttons visible)
    4. add a new vehicle
    5. drop any GRAFT onto it (size, origin, type or special grafts)

    Net effect:
    unable to create or modify vehicles.

    How do it work before?
    It used to create a link to the related graft.

  3. #1693
    We're just maintaining the ruleset after the original developer left; but I've cleaned up all the items you reported. Please run a new Check for Updates.

    Regards,
    JPG

  4. #1694
    Short rest is broke again...
    thanks

  5. #1695
    What is not working for Short Rest?

    Thanks,
    JPG

  6. #1696
    Sorry, as before it's resetting everything as if clicking a long rest

  7. #1697
    I'm not seeing this with spell slots. The spells used are not resetting on a Short Rest. (see attached)

    Perhaps you're doing something different than I am? Can you walk me through exactly how to see what you are seeing, starting from a blank character?

    Regards,
    JPG
    Attached Images Attached Images

  8. #1698
    my game must have missed an update, as I had to restart and there was more updates. I just checked again, and now it's working.
    We were in-game so sorry for the delay in response and not fully testing.
    Sorry for an confusion.

  9. #1699
    No worries; was just concerned that there was an unusual case I still needed to look at.

    Regards,
    JPG

  10. #1700
    Quote Originally Posted by Moon Wizard View Post
    We're just maintaining the ruleset after the original developer left; but I've cleaned up all the items you reported. Please run a new Check for Updates.

    Regards,
    JPG
    Confirmed all (3) issues are now resolved.

    Thank you for the continued support

Page 170 of 170 First ... 70 120 160 168 169 170

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in