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June 13th, 2026, 23:23 #1
Ace Traveller Kit Discussion Thread
Discussion thread for Ace Traveller Kit: https://forge.fantasygrounds.com/shop/items/3392/view
The module is pretty well documented with an in-game "book". Let me know if anything isn't clear.
I'm looking for feedback and ideas of how to expand the kit. Though fair warning I'm not a skilled script writer, so my limits are basic content creation.Last edited by moonracer20000; June 15th, 2026 at 14:57.
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June 17th, 2026, 17:00 #2
I've been improving the job generator. Some output fixes and a new set of optional keywords to help flesh out a more interesting story/job.
Moving more stuff to Story Templates to create better outputs for end users. I'm also making the output of flavor descriptors like the nightclub generator output as chat text, so you can generate the text as a story and quickly drop it into the chat window if you want.
I've put a little more work into the "NPC Generator" so NPCs have a bit of a background, as well as a primary skill they are good at. The NPC Generator works well for generating passengers now.
I've been improving the in game book and filling out tables so the outputs are more varied.Last edited by moonracer20000; June 20th, 2026 at 10:48.
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June 22nd, 2026, 13:26 #3
New Feature added: I've included 9 pre-generated player characters using the companion book's point buy system. Each is a different build type. Let me know if there are any more build types I should include.
I've done a ton of work since the initial release expanding on Table/Story Template outputs so you get much more varied descriptions of scenes. I'm especially happy with how the nightclub and NPC generators have evolved.
At this point I'm very much interested in feedback and ideas. What do you find you describe to your table often?
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