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Yesterday, 13:57 #61
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Yesterday, 14:23 #62
@Henix, let me know if you need anything from me as far as AoE Effects go to make this work. We are just placing a bitmap image in the area and letting them customize graphics by keyname in the Aura itself, should be pretty easy to tap into for you.
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Yesterday, 16:50 #63
Additionally, I notice the token is dropping off the CT but staying on the map if you log out and return?
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Today, 13:35 #64
Thank you so much Vaall! Hearing that this extension has made ASD completely unnecessary for your table is an incredible compliment. I'm thrilled you had fun stress-testing it! Let me address your notes:
- Effect duration on caster & Concentration (C) tag: I will definitely look into these. It should be fairly simple to extract the duration dynamically from the spell description text and ensure the "(C)" tag only applies if the spell actually requires concentration.
- Template effect on summoned NPCs: Could you give me a few specific examples or the exact text/steps you are using for this? I'd love to try and reproduce it on my end to see exactly why it's skipping the standard FGU pipeline.
- New AoE type (rectangle): Fair point! Having a centered-origin rectangle for exact wall spell visualizations (like Wall of Fire) is a great idea. I'll do some testing and see how feasible it is to implement alongside the current shapes.
- AoE Automator window trigger: I may have left this out in the showcase video, but you are 100% correct. The "School" field is the key database node the automation checks to enable the upcast popup. Great catch! I will absolutely add this requirement explicitly into the documentation so others don't get tripped up by it.
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Regarding the aura visualization issues on temporary AoE spell tokens, I am already actively working on it! I noticed this exact visual behavior during my own testing. Bringing those immersion graphics, maps overlays, and custom animations directly into the targeting templates would be an absolute killer feature. I'm currently preparing another cool update that tackles exactly this, I'll share more specific details a bit later once it's closer to ready!
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Thank you so much, bwatford! I really appreciate you reaching out and offering to help make these two extensions play nice together. For now, everything is going smoothly as I dig into it, but if I run into a wall or need a specific help from your end, I will definitely drop you a message. Thanks again!
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Regarding the token dropping off the Combat Tracker but remaining on the map upon logging back in: I've run several tests on my end and I unfortunately cannot reproduce this behavior in a clean environment. It sounds like it might be an extension conflict. If you manage to narrow down which other extensions are active when this happens, please let me know so I can investigate further!
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Today, 19:18 #65
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Today, 20:42 #66
AOE Line.png@Henix
I love this ext so far, I've been really testing it out and so far this is the closest I've seen to working how I expect automation should work, gives a lot of options and whatnot.
I did have a question in this picture this is a "LINE" attack AOE. Much like Lightning bolt (this one is called Aganazzar's Scorcher which is only 30ft).
But the AOE targeting is not targeting any of the creatures in the image. Now my question is how are you ruling/judging/determining what creatures are being targeted? It appears you are using the FG targeting system of where it must reach the center of the creature to be targeted. I'm not sure why FG uses this as no rules I know use this rule.
Is there going to be options for targeting better in the ways that normal game play works? From my understanding normal gameplay is "If a creature is any part in an affected area it is affected". Then you can also look the 5E rules of a circle have a clear view of what a circular (like spheres also). It says "If a grid is at least 50% or more affected the whole grid is affected", now this makes it hard to figure out this in FG, how we did it in AOE Effects EXT is we calc'd the distance from the center of the token to the corners.
We also gave people some options to choose how refined they want to be. Default is 25% of the token in the AOE, but it can go up to refinement of less than .1 overlap (AKA .1 of the creature in the AOE is affected).
In the image, I would expect in normal gameplay all these creatures would be affected by this line attack spell.-MrDDT
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