Fantasy Grounds Merchandise
Page 7 of 7 First ... 5 6 7
  1. #61
    Quote Originally Posted by Lo Zeno View Post
    Speaking of AoE Effects and auras visualizations... I don't know how feasible it is, and it's not something of a "must have", but it would be kind of a killer feature if you could do it: if 5E AoE Spells Auto Targeting could be compatible with AoE Effect in a way that would allow to add the aura visualization effects to the spell targeting template for permanent spells, that would be HUGE. AoE Effects includes visualizations for more than just auras (see Web, Grease, Silence...) and allows to define custom visualizations (including animations) so allowing this extension to apply those same visualizations (assuming AoE Effects is active at the same time) would make the targeting templates much more immersing during play.
    I second this request. The new AoE Effect ext adds an inline command to add graphics to the AoE and this ext adds the token with the Aura code but the graphic is not coming through.
    Attached Images Attached Images

  2. #62
    @Henix, let me know if you need anything from me as far as AoE Effects go to make this work. We are just placing a bitmap image in the area and letting them customize graphics by keyname in the Aura itself, should be pretty easy to tap into for you.

  3. #63
    Additionally, I notice the token is dropping off the CT but staying on the map if you log out and return?
    Attached Images Attached Images

  4. #64
    Quote Originally Posted by Vaall View Post
    Hey, first of all, great job!
    I had a lot of fun testing your extension all weekend from every possible angle.
    I can confidently say that ASD has become completely unnecessary given the quality of what you've built here...
    Thank you so much Vaall! Hearing that this extension has made ASD completely unnecessary for your table is an incredible compliment. I'm thrilled you had fun stress-testing it! Let me address your notes:

    • Effect duration on caster & Concentration (C) tag: I will definitely look into these. It should be fairly simple to extract the duration dynamically from the spell description text and ensure the "(C)" tag only applies if the spell actually requires concentration.
    • Template effect on summoned NPCs: Could you give me a few specific examples or the exact text/steps you are using for this? I'd love to try and reproduce it on my end to see exactly why it's skipping the standard FGU pipeline.
    • New AoE type (rectangle): Fair point! Having a centered-origin rectangle for exact wall spell visualizations (like Wall of Fire) is a great idea. I'll do some testing and see how feasible it is to implement alongside the current shapes.
    • AoE Automator window trigger: I may have left this out in the showcase video, but you are 100% correct. The "School" field is the key database node the automation checks to enable the upcast popup. Great catch! I will absolutely add this requirement explicitly into the documentation so others don't get tripped up by it.


    ---

    Quote Originally Posted by Vaall View Post
    Aura visualization on temporary NPCs ...
    Quote Originally Posted by Lo Zeno View Post
    Speaking of AoE Effects and auras visualizations... if 5E AoE Spells Auto Targeting could be compatible with AoE Effect in a way that would allow to add the aura visualization effects to the spell targeting template for permanent spells, that would be HUGE...
    Quote Originally Posted by nephranka View Post
    I second this request. The new AoE Effect ext adds an inline command to add graphics to the AoE and this ext adds the token with the Aura code but the graphic is not coming through.
    Regarding the aura visualization issues on temporary AoE spell tokens, I am already actively working on it! I noticed this exact visual behavior during my own testing. Bringing those immersion graphics, maps overlays, and custom animations directly into the targeting templates would be an absolute killer feature. I'm currently preparing another cool update that tackles exactly this, I'll share more specific details a bit later once it's closer to ready!

    ---

    Quote Originally Posted by bwatford View Post
    @Henix, let me know if you need anything from me as far as AoE Effects go to make this work. We are just placing a bitmap image in the area and letting them customize graphics by keyname in the Aura itself, should be pretty easy to tap into for you.
    Thank you so much, bwatford! I really appreciate you reaching out and offering to help make these two extensions play nice together. For now, everything is going smoothly as I dig into it, but if I run into a wall or need a specific help from your end, I will definitely drop you a message. Thanks again!

    ---

    Quote Originally Posted by nephranka View Post
    Additionally, I notice the token is dropping off the CT but staying on the map if you log out and return?
    Regarding the token dropping off the Combat Tracker but remaining on the map upon logging back in: I've run several tests on my end and I unfortunately cannot reproduce this behavior in a clean environment. It sounds like it might be an extension conflict. If you manage to narrow down which other extensions are active when this happens, please let me know so I can investigate further!

  5. #65

  6. #66
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,022
    AOE Line.png@Henix

    I love this ext so far, I've been really testing it out and so far this is the closest I've seen to working how I expect automation should work, gives a lot of options and whatnot.

    I did have a question in this picture this is a "LINE" attack AOE. Much like Lightning bolt (this one is called Aganazzar's Scorcher which is only 30ft).

    But the AOE targeting is not targeting any of the creatures in the image. Now my question is how are you ruling/judging/determining what creatures are being targeted? It appears you are using the FG targeting system of where it must reach the center of the creature to be targeted. I'm not sure why FG uses this as no rules I know use this rule.

    Is there going to be options for targeting better in the ways that normal game play works? From my understanding normal gameplay is "If a creature is any part in an affected area it is affected". Then you can also look the 5E rules of a circle have a clear view of what a circular (like spheres also). It says "If a grid is at least 50% or more affected the whole grid is affected", now this makes it hard to figure out this in FG, how we did it in AOE Effects EXT is we calc'd the distance from the center of the token to the corners.
    We also gave people some options to choose how refined they want to be. Default is 25% of the token in the AOE, but it can go up to refinement of less than .1 overlap (AKA .1 of the creature in the AOE is affected).

    In the image, I would expect in normal gameplay all these creatures would be affected by this line attack spell.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

Page 7 of 7 First ... 5 6 7

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (1 members and 1 guests)

  1. Henix

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in