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Thread: Step Counter

  1. #121
    Just picked this up.

    First, thank you for porting this 3.5 it does not get enough love in my opinion.

    While testing the extension I noticed a few odd things. (Also running Walk this Way if it matters)

    When moving diagonal, as long as you move multiple diagonals at a time it calculates distance correctly, but if you move in sections, it loses track of whether the previous diagonal cost 5ft or 10ft. and resets to the next diagonal costing 5ft. Don't own 5e to know if this works the same in that version.

    Also, 3.5 does not recognize -dash- as an effect so when I click it to go double speed it does nothing. Could 3.5 get a button for Double Move, that doubles all speed modes. Bonus points for a Run button that quadruples (may need one for running in heavy armor as it only triples speed, sorry it is complicated). Bonus bonus points if it automatically adds Flat-Footed as you’re denied your Dexterity bonus to AC when Running.

    Once again thanks so much for the extension and I understand if this is more of a whenever I get to it type issue.

  2. #122
    Quote Originally Posted by tim2w2 View Post
    Just picked this up.

    First, thank you for porting this 3.5 it does not get enough love in my opinion.

    While testing the extension I noticed a few odd things. (Also running Walk this Way if it matters)

    When moving diagonal, as long as you move multiple diagonals at a time it calculates distance correctly, but if you move in sections, it loses track of whether the previous diagonal cost 5ft or 10ft. and resets to the next diagonal costing 5ft. Don't own 5e to know if this works the same in that version.

    Also, 3.5 does not recognize -dash- as an effect so when I click it to go double speed it does nothing. Could 3.5 get a button for Double Move, that doubles all speed modes. Bonus points for a Run button that quadruples (may need one for running in heavy armor as it only triples speed, sorry it is complicated). Bonus bonus points if it automatically adds Flat-Footed as you’re denied your Dexterity bonus to AC when Running.

    Once again thanks so much for the extension and I understand if this is more of a whenever I get to it type issue.
    First off: appreciate the note, and very much appreciate the feedback.

    For diagonal moves: The purpose of the "steps" is to indicate that you want it to start counting again and then add the two distances. It is not intended for it to try to interpret what you "meant", i.e. that you intended to make one move diagonally in the same direction. If you make a step, then continue to move diagonally, it will interpret that as two separate moves. If you erroneously made a step, or changed your mind about a step, you can use the "undo step" button and then do it correctly the second time and get the desired counting.

    I should probably remove the "dash" button from non-5e rulesets, instead of just having it not work. As far as adding a button for double-move: If Dash was actually a double-move, it would be super easy, I can just check for a different tag word. But Dash in 5e is not a double-move. It increases your move by your base move speed. So if you dash twice, it isn't 4x your speed, it's 3x your speed. So adding a function that is different, would be a lot more work. I will add it to my to-do list. But I can't promise a timeline. I generally try to avoid adding features that are only usable in non-5e rulesets (I try to just universalize things that are there for 5e) because I only play 5e. I can add Run and Flat-footed to the to-do list as well but they sound like much more work and may not happen.

    Sorry, it sounds like a bunch of excuses but I've heard and you will look into it. Thank you for your feedback.

  3. #123
    This works in Savage Worlds, but it should use Inches for movement not feet. In world terms each Inch is 6 feet, but in game terms movement is all based around how many Inches your character can move.

    Screenshot_20260609_222906.png

  4. #124
    Thanks for responding.

    Maybe I am missing something? How do you walk around obstacles or corners on the map? I uploaded an image of two characters spending movement to walk around a large column. Both start in the same area and make the same number of diagonals to get around the column, but the cleric uses 35ft. and the goblin only uses 30ft. If that is how the extension is supposed to work that is fine, it is still useful to me for the handling of difficult terrain on the map. I just have to be mindful when my players move around things.

    As for the Double Move and Run that it is fine as well, I have effects already made for those that I can drag and drop on the players to modify speed for the round.

    Thanks again for the extensions.
    Attached Images Attached Images

  5. #125
    Quote Originally Posted by Jiminimonka View Post
    This works in Savage Worlds, but it should use Inches for movement not feet. In world terms each Inch is 6 feet, but in game terms movement is all based around how many Inches your character can move.

    Screenshot_20260609_222906.png
    Step Counter uses the units that are set on the map (as should FG). See screenshot 1. It looks like on the map from your screenshot, the units is set to 5 feet per grid. You can either change the units on the map (what you probably should do) or you could set your conversion to "tiles" in the options. See screenshot 2.
    Attached Images Attached Images

  6. #126
    Quote Originally Posted by tim2w2 View Post
    Thanks for responding.

    Maybe I am missing something? How do you walk around obstacles or corners on the map? I uploaded an image of two characters spending movement to walk around a large column. Both start in the same area and make the same number of diagonals to get around the column, but the cleric uses 35ft. and the goblin only uses 30ft. If that is how the extension is supposed to work that is fine, it is still useful to me for the handling of difficult terrain on the map. I just have to be mindful when my players move around things.

    As for the Double Move and Run that it is fine as well, I have effects already made for those that I can drag and drop on the players to modify speed for the round.

    Thanks again for the extensions.
    Thank you again for the feedback. This is a really good question that I had not throught of.

    I can see from your screenshot that you are using the extension correctly in order to get around corners. The difference between the two measurements is a difference in interpretation of the rules on how to count squares. My understanding was that you start over in the counting of diagonals if you change direction, which is how my extension is counting. You (and apparently smiteworks) appears to believe that you don't start over on the diagonal counting until the turn is over. I'm gonna have to do some research to see if one point of view is "correct", and if not, what is the consensus on how people want it it to work, and adjust accordingly. I'll get back to you on that one.

  7. #127
    No worries, that is just how I have always done it since 3rd edition hinted/suggested going full tactical combat on maps, then fully adopted in in 3.5e. I honestly have no idea how 4th/5th does it. In case you have not figured it out by now I'm old lol.

  8. #128
    Ran into a weird (but harmless?) bug today while playing, where the count of feet moved was no longer in an integer:

    Untitled.png

    I just undid the step and redid it, and it was fine. It happened once or twice more, but it was easy to fix/ignore. I didn't notice any ongoing issues, but I thought you might want to know. It's getting irrational! ��

  9. #129
    Quote Originally Posted by coyote670 View Post
    Ran into a weird (but harmless?) bug today while playing, where the count of feet moved was no longer in an integer:

    Untitled.png

    I just undid the step and redid it, and it was fine. It happened once or twice more, but it was easy to fix/ignore. I didn't notice any ongoing issues, but I thought you might want to know. It's getting irrational! 😄
    I appreciate your report. That shouldn't be possible, so you must be having some rare set of circumstances that I didn't predict. There's isn't really much I can do about that without being able to recreate it. If you are able to recreate the problem and give me steps so I can recreate it or send me a zipped up copy of your campaign (you can leave the image assets out to save space), I can maybe find the issue and fix it. Otherwise, I apologize that it's happening.

  10. #130
    If it happens again, I'll try to recreate the steps*. It might have just been some weirdness that'll never happen again. :shrug:

    *Pun not originally intended, but I'll take it.

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