Thread: AoE Targeting
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June 9th, 2026, 23:25 #31
Thank you, and yes he's right - you just need to enable AoE Targeting Mode. It's a per-user setting.
Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 14th, 2026, 16:39 #32
Any chance we could have ths working with ShadowDark please
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June 14th, 2026, 20:49 #33
Heya!
This is a fantastic extension. I would like to ask about better support for the WOB: Spellcasting Automation, though.
Currently, it works fine with Cones and Sphere/Circle areas of effect. It partially works with cubes (targets whatever is within 5 feet of the center of the cube, no matter what the actual size), and does not work at all with line templates. It's a real shame - these extensions were working great together previously, and they really compliment each other.
Regardless, thanks for the work on this, it's a great extension.
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Yesterday, 03:20 #34
ShadowDark support has been added in the next build. I don’t have a full ShadowDark test setup locally yet, so please let me know if anything behaves oddly, but the extension now declares support for the ruleset.
Thanks for the detailed report. I found the issue I think you're seeing, and cube/square handling was not always using the actual drawn template bounds. I’ve updated both for the next build, so lines should target again and cubes should respect their real size. Please give v0.3.33 a try and let me know if any specific pointer still misbehavesWeekly campaigns deserve better tools.
FGU extensions by Melborne
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Yesterday, 17:54 #35
Targeting worked, with some caveats - almost certainly because of the other extensions and animations I run. Drawing pointers, dragging them around, and targeting itself were all very laggy.
Tested in a campaign with only AoE Targeting running, and it was smooth as butter. Guess I'm on the hunt for what's slowing it down!
Thanks for the fix!
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