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June 13th, 2026, 13:49 #1Crusader
- Join Date
- Jan 2013
- Posts
- 16
PFRPG - Encumbrance modifier issue
I've tested the new encumbrance management embedded in the standard FG engine with a PF 1E campaign, and I've found the following issue: skill check penalties for armor and encumbrance are stacked, while per raw you should only take the worst.
E.g.: let's say the pc wears a breastplate (-4 skill check penalty) and is heavy encumbered (-6 penalty). The skill check should be -6, while in this moment FG applies -10.
P.S.: I really appreciate the working that you're doing embedding popular extensions in the core rules. If I may, please consider Kelrugem's extensions as well, especially Overlay with strain injuries, since they are awesome!
Regards
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June 13th, 2026, 16:38 #2Crusader
- Join Date
- Jan 2013
- Posts
- 16
There's another issue, with the speed update: it works correctly when the pc wears an armor (getting -10 ft penalty to speed), but it doesn't work with encumbrance (with a medium o heavy load pc should get -10 ft speed penalty, but it's not applied). Ofc, only the worst speed penalty should be applied (from armor or encumbrance, they do not stack).
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June 13th, 2026, 18:52 #3SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
I'll get the additive check penalties on skill rolls addressed in next ruleset update. The issue is that it's different in 3.5E and PF1E, and they share the same code.
Encumbrance penalties to Speed are not handled at this time.
Regards,
JPG
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