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  1. #731
    Ok, I just switched it from Test to Live. Good luck, have fun.

  2. #732
    Awesome, thanks! Just updated and it seems to be working great!

  3. #733
    @JustinFreitas,

    You can specify a <color> tag under the imagedatacontrol definition. Did you already try that?

    I've also sent the note to Carl.

    Regards,
    JPG

  4. #734
    Quote Originally Posted by Moon Wizard View Post
    You can specify a <color> tag under the imagedatacontrol definition.
    Thanks, I'll give that a shot.

  5. #735
    Ok, it's kinda weird the way it works and blends with that top toolbar but I found a color that doesn't look too bad and you can still see the selected layer a little bit. It's .53 in Test

  6. #736
    pindercarl's Avatar
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    Quote Originally Posted by JustinFreitas View Post
    I had Claude dig in on it and here's the response (TL;DR - it thinks it's an engine side thing that isn't overridable via the theme):

    Thanks for the report — I dug into this and it's unfortunately an engine-level limitation rather than something the Hearth theme can fix. The map Layers window (including the highlight on the active/selected layer) is drawn internally by the Fantasy Grounds Unity client, not by the ruleset or theme. FG doesn't currently expose a theming hook for that selection color, so no theme — Hearth or any of the built-in ones — can recolor it. On dark themes the engine's selection tint ends up very close to the background, which is exactly what you're seeing.

    The right path to get this fixed is on the SmiteWorks side. I would suggest posting it on the official FG forums or bug tracker as a request to make the Image Layers selection highlight theme overridable, or higher contrast on dark themes. They have already made several engine side dark theme adjustments to the Image Window, so this is in line with fixes they do. Happy to help you write that report if you would like, and I will keep an eye out for an API hook in future FGU builds. If one appears, I can add it to Hearth right away.
    IDC-LayerBG.jpg

    Submitted a change to make the layer background and hover colors match the specified foreground color with an alpha applied. It should be available when the next client update is released.

  7. #737
    This fix is available in the Test channel now; and will be available in Live on the next release.

    Regards,
    JPG

  8. #738
    Cool... looks good. I restored the original dark panel color in .54 on Test. I made the .53 active on Live as the color tweak there does show the highlighted layer better. When Test goes to Live, I'll do .54 to Live.

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