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October 10th, 2025, 15:20 #11
Ahh, that's right I think spell damage has its own damage flow. When I get time I'll see about expanding clustering to work for spell damage as well.
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October 11th, 2025, 20:07 #12
Updated the extension to work with both spell damage and "normal" damage.
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June 12th, 2026, 11:23 #13
I have been testing the newest version of Fantasy Grounds before I move my Pathfinder 1e game to this version
Testing has gone pretty good but I did find this module appears to not be functioning anymore, The game I am running has a Ranger character and lots of enemies with DR, But sadly with the newest version of Fantasy Grounds Clustered Attacks seems to not be functioning at all.
The module has saved me a lot of time calculating damage in my campaign and for that I am eternally grateful to you for spending your time creating it.
I tested it on a combat scene with no other extensions loaded to eliminate the possibility of conflicts, I would again be eternally grateful if it's possible to fix whatever has broken since V5.1.4 (That's the version I am currently running because I have avoided any updates since then)
Thanks for your time!
Muchappreciated !
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