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  1. #851
    Azbandar's Avatar
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    Does there happen to be a new read me or equivalent for this with all the changes? I was half way through my rewrite and I know I need to change a LOT, but hoping for the quick list so I can find replace and clean up the ones that buggers up.

  2. #852
    MrDDT's Avatar
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    Quote Originally Posted by Azbandar View Post
    Does there happen to be a new read me or equivalent for this with all the changes? I was half way through my rewrite and I know I need to change a LOT, but hoping for the quick list so I can find replace and clean up the ones that buggers up.

    What needs to be changed, do you have an example?
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  3. #853
    Azbandar's Avatar
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    Things such as GRANTATK -> @ATK, but the full list of changes.

  4. #854
    MrDDT's Avatar
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    I believe that is the only change for BCEG.
    -MrDDT
    Discord @mrddt
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    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  5. #855
    @MrDDT, @nephranka,

    I just tested DMGR in the base 5E ruleset and in the 5E ruleset with only BCEG loaded. It appears to be working; see attached images.

    Regards,
    JPG
    Attached Images Attached Images

  6. #856
    Is there a way to code an effect for barkskin (2014 -- don't know if 2024 changed the spell), which sets an AC floor of 16?

  7. #857
    Quote Originally Posted by mdrichey View Post
    Is there a way to code an effect for barkskin (2014 -- don't know if 2024 changed the spell), which sets an AC floor of 16?
    Yes, there is a way, but it requires a different extension.

    Extension: [WOB: Mantle of Transcendence](https://forge.fantasygrounds.com/shop/items/2870/view)

    Once installed, you can use the following effect for the 2014 version of Barkskin (minimum AC 16):

    Barkskin; ALT: AC 16

    This will update the AC on the character sheet and hard-set it to 16 (or whatever value you enter).

    2024 Rules Note
    In the 2024 Player’s Handbook, Barkskin now sets the target’s AC to 17 if it would otherwise be lower. You can use the same syntax with 'ALT: AC 17' for the updated version.

    Modifier Version
    If you want to modify the character’s existing AC instead of replacing it entirely, use:

    WOBAC: x

    Replace 'x' with the modifier value (positive or negative). The extension will adjust the AC on the sheet accordingly.

  8. #858
    Quote Originally Posted by Moon Wizard View Post
    @MrDDT, @nephranka,

    I just tested DMGR in the base 5E ruleset and in the 5E ruleset with only BCEG loaded. It appears to be working; see attached images.

    Regards,
    JPG
    I think MrDDT has a video on discord showing the issue. Adding an effect from the actions tab is dropping parts of the effect line and not subbing the values for other areas.

  9. #859
    Quote Originally Posted by bwatford View Post
    Yes, there is a way, but it requires a different extension.

    Extension: [WOB: Mantle of Transcendence](https://forge.fantasygrounds.com/shop/items/2870/view)

    Once installed, you can use the following effect for the 2014 version of Barkskin (minimum AC 16):

    Barkskin; ALT: AC 16

    This will update the AC on the character sheet and hard-set it to 16 (or whatever value you enter).
    Thanks, I have not heard of this extension before and I will take a look at it. Is there a way using this extension to not merely hard-set the AC to 16, but set 16 as the floor, so that if the AC would otherwise be higher than 16, the higher value is used?

  10. #860
    Zacchaeus's Avatar
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    Quote Originally Posted by mdrichey View Post
    Thanks, I have not heard of this extension before and I will take a look at it. Is there a way using this extension to not merely hard-set the AC to 16, but set 16 as the floor, so that if the AC would otherwise be higher than 16, the higher value is used?
    I think that would go against what the purpose of the spell is. In both cases if your AC is equal to or higher than the value given then the spell has no effect. In other words it would be pointless casting it on a character whose AC was equal to or higher than the given value.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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