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  1. #61
    Quote Originally Posted by bwatford View Post
    You can cut off the Rogue Automation from Savage Attacker in the Options for the game, which lets it play nice with this extension.
    Thanks bwatford, I appreciate the information and I truly feel like a dumb a$$. Thanks!

  2. #62
    Hi Dax Doomslayer, I'm happy that you and bwatford managed to solve the issue as fast as that! xD

  3. #63
    Quote Originally Posted by Henix View Post
    What should I automate next?
    Have your say on the next class or subclass release!

    Hello everyone!

    With the Fighter, Rogue, Barbarian, and Sorcerer automations now live and running smoothly, it's time to look ahead to the next project.

    I initially prioritized those four specific classes simply because they are the ones my own players chose for our current campaign! But now that my table is fully automated, I want to turn it over to the community.

    I want to hear directly from you: what are you currently playing at your tables, and what do you need automated the most?

    Let me know what you want to see:
    You can request either of the following:
    • A New Base Class: Tell me which of the remaining core 5.5e (2024) classes you want me to tackle next.
    • A Subclass/Subclasses: If you want a subclass for a base class that is already published (Fighter, Rogue, Barbarian, or Sorcerer), let me know which one! If you want a subclass for a base class that hasn't been automated yet, feel free to request it and I will evaluate it on a case-by-case basis!


    Just drop a reply in this thread with your vote or request. I will use your feedback to decide what gets priority in my free time development schedule.*

    Thank you all for the amazing support so far! ✨
    Would love to see classes completed before any subclasses, and for these completed next (in this order): Warlock, Cleric, and Wizard

    Maybe set-up a poll somewhere so that people can vote and you know more of what ppl think as some may not care which class comes next, just that the class gets completed. And then I would suggest doing the same for sub-classes or even classes from other popular modules (i.e. Illrigger or Valkyrie just as examples -- Grim Hollow's player guide is coming out soon as well)
    Last edited by SmackDaddy; Yesterday at 01:17.

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