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  1. #1371
    Quote Originally Posted by bwatford View Post
    aoe effects v1.0 – major update incoming!

    we’re putting the final polish on the v1.0 release of aoe effects and it’s shaping up to be a big one!

    This update brings several long-requested features, including:

    - full cone shape support – create directional cone auras with full control over angle and orientation.
    - new gm options – take full control over how auras trigger with the new token trigger behavior setting (center / quarter / near edge / edge) and a global aura sensitivity adjustment that lets you fine-tune how aura's trigger in your campaign.
    - cleaner, more reliable calculations across all shapes (sphere, cylinder, 3d rectangle/cube, and now cone).

    As part of this major release, we’re also officially changing the name from aura effects to aoe effects to better reflect the full range of area-of-effect tools it now offers.

    We’re aiming to wrap up final testing tonight and release it tomorrow morning (tuesday). A brand new thread for it will be posted when it drops.

    I’ll update this thread as soon as it’s live!
    Huzzah!
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  2. #1372
    MrDDT's Avatar
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    Quote Originally Posted by nephranka View Post
    Does this mean the coding effect will be changing as well (e.g. AURA -> AoE Effect) or just the name of the ext?

    No change to how you word the effect for coding.

    Name; AURA: range, targeting, type; Name of effect placed on things around it; Effect of things placed around it.

    Example.


    Code:
    Dark Death; AURA: 20 all, !self, cube; AoE Dark Death; SAVES: 15 CON; SAVEDMG: 3d6 necrotic
    -MrDDT
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  3. #1373

    Please see the FORGE for the latest version.

    AoE Effects – Now Available!

    After a major overhaul and extensive testing, we’re proud to release AoE Effects v1.0 — the next evolution of the popular Aura Effects extension.

    AoE Effects expands far beyond simple auras. It is now a powerful and flexible Area of Effect management tool for Fantasy Grounds, giving GMs precise control over how effects are applied based on token proximity and shape.

    Download AoE Effects on the Forge

    Key Features

    • Multiple Shape Support — Spheres, Cylinders, 3D Rectangles (including Cubes), and now full Cone support with adjustable angles and orientation.
    • Smart Token Detection — Choose exactly how auras trigger with the new Token Overlap Behavior setting (Center, Quarter, Near Edge, or Edge).
    • Global Aura Adjustment — Fine-tune every aura in your campaign at once using the new Aura Size Adjustment option (in feet).
    • Advanced 3D Calculations — Accurate height-aware detection for cylinders, cubes, and cones.
    • Performance Focused — Efficient token tracking and movement filtering to keep games running smoothly.


    What’s New in v1.0

    • Official name change from “Aura Effects” to AoE Effects to better reflect its expanded capabilities.
    • Full support for Cone shaped effects.
    • New GM options for controlling aura triggering behavior and global size adjustments.
    • Improved accuracy and internal tweaks (especially for Edge-based cubes).
    • Cleaner architecture and better long-term maintainability.


    This extension is compatible with 5E, PFRPG, PFRPG2, SFRPG, 3.5E, and 4E.

    We’d like to thank everyone who contributed to the original Aura Effects extension, as well as the community members who helped test and shape this major update.

    Feedback, bug reports, and feature suggestions are all welcome in the new thread for AoE Effects that you can find below.

    NEW AoE EFFECTS FORUM THREAD

    Get AoE Effects on the Forge →

    If you need support, please visit us and post in the new thread!

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