Fantasy Grounds Merchandise
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  1. #41
    This is an excellent catch, and it is actually the exact type of scenario I was referring to in my previous post when I mentioned: "Regarding the management of custom effects and spells that aren't currently fully automated or scalable with upcasting under the hood, I am already working on a major update addressing exactly this."

    The current parser struggles with multi-option cantrips like Toll the Dead, miscalculating the base progression and incorrectly overlapping the scaling dice across the different damage actions.

    The good news is that this is precisely what the new system fixes! I am currently putting the finishing touches on it, and I think I should be able to push this big update by tomorrow. Because it is a very massive update with a lot of structural changes, it will be accompanied by a video explaining all the new features and how the custom upgraded scaling logic works.

    Thank you for the detailed breakdown, the fix is right around the corner!

  2. #42
    Hi guys,

    The massive update is actually postponed for a couple of days because I have some things to manage IRL. I will let you know as soon as it goes live!

  3. #43
    Is this still in beta or will this be released as paid soon?

    And how does this differ from the updated AoE Targeting extension recently updated?

  4. #44
    Lo Zeno's Avatar
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    Quote Originally Posted by SmackDaddy View Post
    And how does this differ from the updated AoE Targeting extension recently updated?
    The AoE Targeting extension does just that, adds functionalities to target tokens with areas of effect spells instead of manually targeting each token.

    This extension does what it says on the first post:
    https://www.fantasygrounds.com/forum...l=1#post763888
    • Precise Template Auto-Targeting: Automatically calculates and selects tokens within spell templates instantly upon placement. No more dragging targets manually for Fireball!
    • Smart Upcasting: Handles spell upcasting mechanics perfectly, ensuring the correct damage and scale are applied dynamically for most spells.
    • Persistent Spell Management: Tracks ongoing, turn-by-turn spell effects seamlessly without cluttering your Combat Tracker.
    The upcasting popup is the key differentiating point, IMHO. But also the way they handle AOE targeting is different.

  5. #45
    Quote Originally Posted by SmackDaddy View Post
    Is this still in beta or will this be released as paid soon?
    And how does this differ from the updated AoE Targeting extension recently updated?
    Quote Originally Posted by Lo Zeno View Post
    The AoE Targeting extension does just that, adds functionalities to target tokens with areas of effect spells instead of manually targeting each token.

    This extension does what it says on the first post:
    https://www.fantasygrounds.com/forum...ing-amp-Upcast

    The upcasting popup is the key differentiating point, IMHO. But also the way they handle AOE targeting is different.
    To answer the first part: Yes, the extension is currently in beta while I work through these major feature implementations and ensure everything is rock-solid. I estimate it will remain in beta for roughly another month and a half before the official release.

    Regarding the comparison, Lo Zeno explained it perfectly!

    The core difference comes down to the scope and design philosophy. From what I understand, the other AoE Targeting extension is a good, more generalized targeting system. This extension, however, is built from the ground up to focus on COMPLETE automation specifically tailored for D&D 5e (fully supporting both the 2014 and 2024 rulesets).

    Instead of just calculating token targeting on the map, this extension integrates the shapes directly into the underlying 5e mechanics. It handles the interactive upcasting popups, automates slot deduction, manages complex dynamic damage/effect scaling based on spell levels, and tracks ongoing persistent spell.

    Essentially, it aims to be a comprehensive mechanical overhaul for how spells are cast and resolved in 5e, rather than just a targeting aid!

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