DICE PACKS BUNDLE
Page 5 of 5 First ... 3 4 5
  1. #41
    This is an excellent catch, and it is actually the exact type of scenario I was referring to in my previous post when I mentioned: "Regarding the management of custom effects and spells that aren't currently fully automated or scalable with upcasting under the hood, I am already working on a major update addressing exactly this."

    The current parser struggles with multi-option cantrips like Toll the Dead, miscalculating the base progression and incorrectly overlapping the scaling dice across the different damage actions.

    The good news is that this is precisely what the new system fixes! I am currently putting the finishing touches on it, and I think I should be able to push this big update by tomorrow. Because it is a very massive update with a lot of structural changes, it will be accompanied by a video explaining all the new features and how the custom upgraded scaling logic works.

    Thank you for the detailed breakdown, the fix is right around the corner!

  2. #42
    Hi guys,

    The massive update is actually postponed for a couple of days because I have some things to manage IRL. I will let you know as soon as it goes live!

Page 5 of 5 First ... 3 4 5

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in