Thread: manager_actor_common_lua bug?
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June 8th, 2026, 18:06 #1
manager_actor_common_lua bug?
I think there may be a bug in CoreRPG manager_actor_common_lua. It seems to access tCheckData, but it's nil.
Code:function isCreatureSizeDnD5(rActor, sParam) local tParamSize = ActorCommonManager.internalIsCreatureSizeDnDParam(sParam); if not tParamSize then return false; end local tData = { tEffectsIgnore = UtilityManager.copyDeep(tCheckData.tEffectsIgnore) or {}; bIgnoreExpire = true, tParent = tCheckData, }; table.insert(tData.tEffectsIgnore, tEffectData.node); local nActorSize = ActorCommonManager.getCreatureSizeDnD5(rActor, tData); return ActorCommonManager.internalIsCreatureSizeDnDCompare(tParamSize, nActorSize); endDISCORD / EXTENSIONS:
Combat: Crit Dmg Options, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Summoner, Weapon Dmg Props
Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
Just For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
Puzzles: Cryptex, Volvelle, Word Key
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June 8th, 2026, 19:32 #2SmiteWorks
Supreme Deity
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- Mar 2007
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Thanks. Was being used in a function that's being retired; will remove in next update.
JPG
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