Thread: Question about 5.1.10
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June 2nd, 2026, 18:51 #1
Question about 5.1.10
Will the new launch screen work with Linux or only windows?
Thanks!
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June 2nd, 2026, 20:04 #2One of our Support Guys SmiteWorks
Templar
- Join Date
- Nov 2014
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- 142
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June 2nd, 2026, 20:06 #3
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June 5th, 2026, 06:24 #4Crusader
- Join Date
- Sep 2011
- Posts
- 18
The new launcher is looking really sharp! I love it! Great job on this one devs!
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June 5th, 2026, 21:07 #5
I love the new launch screen, it’s modern, easy to navigate, and full of helpful features. One question: is it possible to improve the definition of the first “Fantasy Grounds” image? On my dual 2560 × 1440 screens, displayed as a full 5120 × 1440 setup, it looks blurry and the color gradient is not consistent. The same issue happens with the animated scenes: the darker areas show visible color banding. I’ve attached two screenshots to illustrate the problem. Thanks for this much-needed upgrade.
FantasyGrounds_SI4WFwmbG3.png
Discord_yqQFZ4Bybd.jpg
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June 5th, 2026, 22:40 #6
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June 6th, 2026, 13:04 #7
Thanks, the Fantasy Grounds start image is now perfect. There is still banding in the dark parts of the animated scenes, perhaps even more (not sure about that).Discord_N68n23kOWN.jpg
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June 6th, 2026, 16:12 #8Crusader
- Join Date
- Dec 2021
- Posts
- 27
The new launcher is a big improvement, thank you!
All the movement from the Ads + background was initially a bit overwhelming but it is growing on me.
A few suggestions:
The Ads could do to to pause a little longer on each one and then on the last Ad scroll around in a loop rather than cycle through them all back to the first one.
(all the movement makes my eyes go funny)
The update available button is a large bar across the screen, if we could have a y/n confirmation box it would help stop accidental updates.
https://www.fantasygrounds.com/featu...tent%20Updates
After running an update the launcher forgets it's previous size, any chance the previous window size could be restored?
When starting a campaign the load screen scrolling picture (and die) consistently stutters towards the end of the load.
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Today, 03:42 #9
Thanks for the feedback. I've added a confirmation dialog before running the updater. We've looked at restoring the window size and position after an update, but I'll follow-up and see if there is anything we can do. The stuttering at the end of the load is when the campaign load is finalizing and stalls the main thread. I'm not sure there is much that can be done about that.
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Today, 08:58 #10High Templar
- Join Date
- Jun 2018
- Posts
- 157
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