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  1. #1381
    Kelrugem's Avatar
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    Quote Originally Posted by Arimil508 View Post
    So new error with Extended overlay when on map and combat tracker is open i get a repeating error for a check for is visible which is getting nulled. I am looking into what might be causing it because it does not seem to effect my other games only one.
    Yeah, nothing will work right now as long as my extension is not updated as of yet


    Quote Originally Posted by grandkaiser View Post
    Hey Kelrugem! I love your mod!

    May I ask if by "a while" you mean days, weeks or months? I need to know what my next move should be with my campaign. I updated without realizing (or backing up!) so I want to know if this is a "cancel next weekly session" "go on hiatus for a month or two" or "Rebuild the campaign" situation. Not trying to rush you or even ask for a date, just wanted to know roughly what we're looking at.

    Many thanks!
    Hmm, difficult to say. I think I understand now how to rewrite my code, but it will certainly take a while because I mostly have time during weekends to look at it, but then I also want to prepare my own campaign and so on So, I am a bit split among all my FG stuff
    Certainly weeks, maybe months?

    However: Do not wait for the extension to play! You can also play without it, rolling certain things manually, and many other extensions are already updated like BCE(G) which also works for 3.5e/PF1 and adds a lot
    Last edited by Kelrugem; May 30th, 2026 at 18:13.

  2. #1382
    He Kel I am getting this set of errors when i remove Any of the Extended Automation from my two of my three games my problem is while i can go down the road to see what ext is the problem i want to see if i could get a hint from the error message itself to see if I can get an idea what going on. but the logs Truncate the names so it is difficult to tell. Do you know if there is any way to get a version of the lg without truncation.

    for reference I am getti


    [5/31/2026 7:12:54 PM] [ERROR] Script execution error: [string "..h alternative icons:..ager_effect_35E.lua"]:475: attempt to call field 'isValidCheckEffect' (a nil value)
    [5/31/2026 7:12:54 PM] [ERROR] Handler error: [string "..h alternative icons:..ager_effect_35E.lua"]:475: attempt to call field 'isValidCheckEffect' (a nil value)

  3. #1383
    Quote Originally Posted by Kelrugem;764643


    Hmm, difficult to say. I [I
    think[/I] I understand now how to rewrite my code, but it will certainly take a while because I mostly have time during weekends to look at it, but then I also want to prepare my own campaign and so on So, I am a bit split among all my FG stuff
    Certainly weeks, maybe months?

    However: Do not wait for the extension to play! You can also play without it, rolling certain things manually, and many other extensions are already updated like BCE(G) which also works for 3.5e/PF1 and adds a lot
    I will wait: It's not an exaggeration when I say my whole campaign is held together by your extension :P
    As a DM I have too many things to keep in mind (and my brain is old & faulty), so basically everything in my campaign (or almost everything) is hardwired to your extension (iftag, niftag, accuracy, vorpal, fortif, just to mention a few). It's not the first time I refrain from updating while waiting, anyway

  4. #1384
    Kelrugem's Avatar
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    Quote Originally Posted by Arimil508 View Post
    He Kel I am getting this set of errors when i remove Any of the Extended Automation from my two of my three games my problem is while i can go down the road to see what ext is the problem i want to see if i could get a hint from the error message itself to see if I can get an idea what going on. but the logs Truncate the names so it is difficult to tell. Do you know if there is any way to get a version of the lg without truncation.

    for reference I am getti


    [5/31/2026 7:12:54 PM] [ERROR] Script execution error: [string "..h alternative icons:..ager_effect_35E.lua"]:475: attempt to call field 'isValidCheckEffect' (a nil value)
    [5/31/2026 7:12:54 PM] [ERROR] Handler error: [string "..h alternative icons:..ager_effect_35E.lua"]:475: attempt to call field 'isValidCheckEffect' (a nil value)
    that is certainly my extension

    As said: My extension will certainly throw errors all over the place now Or did you mean you get these error messages even without my extension? (though it shoud be mine because of the "alternative icons" in the chat message, relating to the label of the version with tahl_liadon's icons)

    In general I do sadly not know how to avoid the truncation of error messages. But there are buttons to export the error logs. Are the messages also truncated in the error logs?

    Quote Originally Posted by Asgurgolas View Post
    I will wait: It's not an exaggeration when I say my whole campaign is held together by your extension :P
    As a DM I have too many things to keep in mind (and my brain is old & faulty), so basically everything in my campaign (or almost everything) is hardwired to your extension (iftag, niftag, accuracy, vorpal, fortif, just to mention a few). It's not the first time I refrain from updating while waiting, anyway
    hehe, true, not the first time this happened Though that time is the most severe (I think)

  5. #1385
    That is very odd. Removing an extension shouldn't continue errors. That just isn't how lua works. Lua is pretty binary, it exists or doesn't. If you are getting errors then something MUST still be enabled. I would check your mod load. If you are trying this on multiple campaigns, remember you have to disable it on each campaign.

    If somehow it is actually throwing errors even not turned on, go into your extensions folder and delete the extension.

    If you still have issues, go into a server that has the issue and at the top of the console you can hit "compile logs". Hit that button, it will probably shove it on your desktop and upload that here. If Kel doesn't have time I may take a look at it but I am very busy with projects myself as a matter of urgency for my game as well XD

    EDIT: lol must have been typing same time as Kel was!

    If Kel is happy and I find time I could try and make a quick and dirty mini kels extension for those who might still need it. I was going to do it but ended up making custom mods that kinda do some kel stuff + stuff I wanted.

    I don't recall from my patching which stuff the mod covers vs core now but would only take a hot minute.

    I will wait for Kel's ok before doing anything like that though. Public or not, I prefer to get the a-ok from the author <3
    Last edited by Rhydion; June 1st, 2026 at 11:05.

  6. #1386
    I got those Errors without either extension loaded alternative or normal extended.
    It is the same campaign.
    on further investigation it said that an extension was called automation something was loaded but looking on the extension.xml no such mod was loaded.
    Was fixed by nuking the XML file that holds all the loaded ext.
    That post was copied from the Compiled log so yes the log truncates things.

    I think a Demi Lich has possessed my fantasy grounds.

  7. #1387
    Quote Originally Posted by Kelrugem View Post
    Hmm, difficult to say. I think I understand now how to rewrite my code, but it will certainly take a while because I mostly have time during weekends to look at it, but then I also want to prepare my own campaign and so on So, I am a bit split among all my FG stuff
    Certainly weeks, maybe months?

    However: Do not wait for the extension to play! You can also play without it, rolling certain things manually, and many other extensions are already updated like BCE(G) which also works for 3.5e/PF1 and adds a lot
    Ah, understood. Unfortunately, I tested it and my campaign does not seem usable without the extension. It throws cascading errors pretty broadly, not just missing automation.

    My only usable backup is also very old (2 years!), so I’m going to look into whether I can roll Fantasy Grounds back or salvage the campaign into a clean build.

    No pressure on the update, though. I appreciate the timeframe. That tells me I should plan around this rather than wait on it.

  8. #1388
    Quote Originally Posted by grandkaiser View Post
    Ah, understood. Unfortunately, I tested it and my campaign does not seem usable without the extension. It throws cascading errors pretty broadly, not just missing automation.

    My only usable backup is also very old (2 years!), so I’m going to look into whether I can roll Fantasy Grounds back or salvage the campaign into a clean build.

    No pressure on the update, though. I appreciate the timeframe. That tells me I should plan around this rather than wait on it.
    Hi Kaiser,

    What precisely makes your campaign unusable without Kel's extension? I have already created some home mods that cover things I want, and a lot of stuff was put into core.

    If you can tell me what exactly you are having pains with I could either throw you what I use or advise if it was moved to core support.

    Also, can you please export your logs from inside fantasy grounds and post the zip here. I can attempt to diagnose.

    Does it do this even after removing the extention?
    Last edited by Rhydion; June 2nd, 2026 at 23:23.

  9. #1389
    Kelrugem's Avatar
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    Quote Originally Posted by grandkaiser View Post
    Ah, understood. Unfortunately, I tested it and my campaign does not seem usable without the extension. It throws cascading errors pretty broadly, not just missing automation.

    My only usable backup is also very old (2 years!), so I’m going to look into whether I can roll Fantasy Grounds back or salvage the campaign into a clean build.

    No pressure on the update, though. I appreciate the timeframe. That tells me I should plan around this rather than wait on it.
    Hmm, that should not happen if you unload the extension. The extension only adds extra codes but doesn't adjust data etc.; for example, I just loaded my year old campaign without my extensions, while FG was already updated (on my laptop, I play my campaign on another computer where I am not updating currently). But no error so far

    Maybe try what Arimil wrote above? Maybe some issue with the xml file holding data about loaded extensions?

  10. #1390

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    I have been working on some fixes to Kel's extension and at his suggestion I have posted my fix version on the following thread

    https://www.fantasygrounds.com/forum...965#post764965

    I have also passed all my changes onto Kel to hopefully help him in getting the official version back up and running

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