DICE PACKS BUNDLE
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  1. #11
    This is similar to shape change.
    Templates kind of help, but don't quite do the job.
    Sorry to say it again, but shape change is on the list. I'll work with Arsilon (and other creators) when I get to this so I can come up with a solution that will address the shape change power, lycanthropes, shape shifters, supers, and whatever else needs some way of having two swappable stat blocks for a single character.
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  2. #12
    Quote Originally Posted by Mike Serfass View Post
    This is similar to shape change.
    Templates kind of help, but don't quite do the job.
    Sorry to say it again, but shape change is on the list. I'll work with Arsilon (and other creators) when I get to this so I can come up with a solution that will address the shape change power, lycanthropes, shape shifters, supers, and whatever else needs some way of having two swappable stat blocks for a single character.
    Not in the case. This is a special setting rule. In this setting Players have TWO character sheets. Each one with different inventory and abilities. FG fully supports this already. A player can switch character mid game as required. Each one will have it own unique tokens as well. A player can be a normal real world character. Or instantly teleport to another galaxy to be appear as a Ghost. If inventory is not specially upgraded it gets left behind. The setting only allows one of these characters to be awake at any time.

    The change of inventory means items that do not travel need to be stored some place. With dual character sheets this easier to manage. For example Armor carried armor and weapons can change between combat rounds.

    With two chracter sheets, there is no need for any more automation that applying one single combat modifier. -2 to hit and -4 damage. See Part 4 of the utube explanation of the setting
    Last edited by Lonewolf; May 19th, 2026 at 23:07.
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